public Item AddWarehouseItem(GameSession session, int itemId, int amount, Item item = default) { Item furnishingItem = WarehouseInventory.Values.FirstOrDefault(x => x.Id == itemId); if (furnishingItem == default) { furnishingItem = item == default ? new Item(itemId, amount) : item; WarehouseInventory[furnishingItem.Uid] = furnishingItem; session.Send(WarehouseInventoryPacket.Load(furnishingItem, WarehouseInventory.Values.Count)); session.Send(WarehouseInventoryPacket.Count(WarehouseInventory.Values.Count + 1)); } else { WarehouseInventory[furnishingItem.Uid].Amount += amount; session.Send(WarehouseInventoryPacket.UpdateAmount(furnishingItem.Uid, furnishingItem.Amount)); } return(furnishingItem); }
public override void Handle(GameSession session, PacketReader packet) { long accountId = packet.ReadLong(); AuthData authData = AuthStorage.GetData(accountId); // Backwards seeking because we read accountId here packet.Skip(-8); HandleCommon(session, packet); Player player = DatabaseManager.GetCharacter(authData.CharacterId); if (player == default) { throw new ArgumentException("Character not found!"); } player.Session = session; session.InitPlayer(player); //session.Send(0x27, 0x01); // Meret market related...? session.Send(BuddyPacket.Initialize()); session.Send(LoginPacket.LoginRequired(accountId)); if (session.Player.Guild != null) { Guild guild = DatabaseManager.GetGuild(session.Player.Guild.Id); session.Send(GuildPacket.UpdateGuild(guild)); session.Send(GuildPacket.MemberJoin(player)); } session.Send(BuddyPacket.LoadList(player)); session.Send(BuddyPacket.EndList(player.BuddyList.Count)); // Meret market //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send("6E 00 0C 00 00 00 00".ToByteArray()); // UserConditionEvent //session.Send("BF 00 00 00 00 00 00".ToByteArray()); // PCBangBonus //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); TimeSyncPacket.SetInitial1(); TimeSyncPacket.SetInitial2(); TimeSyncPacket.Request(); session.Send(StatPacket.SetStats(session.FieldPlayer)); // TODO: Grab Hp/Spirit/Stam from last login player.Stats.InitializePools(player.Stats[PlayerStatId.Hp].Max, player.Stats[PlayerStatId.Spirit].Max, player.Stats[PlayerStatId.Stamina].Max); session.SyncTicks(); session.Send(DynamicChannelPacket.DynamicChannel()); session.Send(ServerEnterPacket.Enter(session)); // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C) PacketWriter pWriter = PacketWriter.Of(SendOp.SYNC_NUMBER); pWriter.WriteByte(); session.Send(pWriter); // 0x112, Prestige f(0x00, 0x07) session.Send(PrestigePacket.Prestige(session.Player)); // Load inventory tabs foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab))) { InventoryController.LoadInventoryTab(session, tab); } List <QuestMetadata> questList = QuestMetadataStorage.GetAvailableQuests(player.Levels.Level); // TODO: This logic needs to be refactored when DB is implemented questList.Add(QuestMetadataStorage.GetMetadata(60100000)); // Manually adding "the caravan" for testing purposes foreach (QuestMetadata quest in questList) { session.Player.QuestList.Add(new QuestStatus(quest)); } IEnumerable <List <QuestStatus> > packetCount = SplitList(session.Player.QuestList, 200); // Split the quest list in 200 quests per packet, same way kms do foreach (List <QuestStatus> item in packetCount) { session.Send(QuestPacket.SendQuests(item)); } session.Send(TrophyPacket.WriteTableStart()); List <Trophy> trophyList = new List <Trophy>(session.Player.TrophyData.Values); IEnumerable <List <Trophy> > trophyListPackets = SplitList(trophyList, 60); foreach (List <Trophy> trophy in trophyListPackets) { session.Send(TrophyPacket.WriteTableContent(trophy)); } session.Send(WarehouseInventoryPacket.Count()); // Typically sent after buddylist session.Send(WarehouseInventoryPacket.StartList()); session.Send(WarehouseInventoryPacket.EndList()); session.Send(FurnishingInventoryPacket.StartList()); session.Send(FurnishingInventoryPacket.EndList()); // SendQuest, SendAchieve, SendManufacturer, SendUserMaid session.Send(UserEnvPacket.SetTitles(player)); session.Send(UserEnvPacket.Send04()); session.Send(UserEnvPacket.Send05()); session.Send(UserEnvPacket.Send08()); session.Send(UserEnvPacket.Send09()); session.Send(UserEnvPacket.Send10()); session.Send(UserEnvPacket.Send12()); // SendMeretMarket f(0xC9) session.Send(FishingPacket.LoadAlbum(player)); // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6 // CharacterAbility // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // Normally, options are only requested for a new character. Since we don't have a database, we'll always requests the users bindings session.Send(KeyTablePacket.RequestDefault()); // TODO - Ask for mouse or kb controls on new character creation. // Commented out since its annoying to click every time //session.Send(KeyTablePacket.AskKeyboardOrMouse()); // Key bindings and skill slots would normally be loaded from a database // If the character is not a new character, this is what we would send // session.Send(KeyTablePacket.SendFullOptions(session.Player.Options)); // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00) // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17) // FieldEntrance session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray()); // 0xF0, ResponsePet P(0F 01) // RequestFieldEnter //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray()); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00 //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send(ServerEnterPacket.Confirm()); //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00); //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00); //session.Send(ServerEnterPacket.Confirm()); }