public void food(ComponentPosition pos, Vector3 foodPos, Entity ent, WallCollisions end, ComponentAudio audio, string foodType)
        {
            Vector3 pacPos = pos.Position;

            if (timer >= 0)
            {
                if (timer > 0)
                {
                    timer += GameScene.dt;
                }
                if (timer >= 1000 && power.Name == ent.Name)
                {
                    timer = 0;
                    audio.Stop();
                    EntityManager.Remove(ent);
                }
            }
            if (end.overCollsion(pacPos, foodPos))
            {
                if (foodType == "power")
                {
                    if (power != ent && timer > 10)
                    {
                        return;
                    }
                    timer  = 0;
                    timer += GameScene.dt;
                    power  = ent;
                }
                audio.Start();
                if (foodType != "power")
                {
                    EntityManager.Remove(ent);
                    foodCount++;

                    if (end.getFood() + 1 == foodCount)
                    {
                        GameScene.endGame = true;
                    }
                }
            }
        }