public void checkCollsion(Vector3 newPos, Geometry geometry, Vector3 objPos, string collisionType, ref Vector3 velocity, WallCollisions wallColl)
 {
     if (wallColl.CheckCollision(newPos, geometry.bBoxMin, geometry.bBoxMax, objPos, collisionType, ref velocity, hit))
     {
         hit = true;
     }
     i++;
     return;
 }