public static void SaveMapData() { App app = UnityEngine.Object.FindObjectOfType <App>(); WMSK map = WMSK.instance; map.geodataResourcesPath = Application.dataPath + "/StreamingAssets/Scenarios/" + app.GetScenario() + "/Geodata/SavedMap"; string countryGeodata = map.GetCountryGeoData(); string provinceGeodata = map.GetProvinceGeoData(); map.SetCountryGeoData(countryGeodata); map.SetProvincesGeoData(provinceGeodata); }