/// <summary>
        /// Illustrates how to add custom markers over the globe using the AddMarker API.
        /// In this example a building prefab is added to a random city (see comments for other options).
        /// </summary>
        void AddMarkerOnRandomCity()
        {
            // Every marker is put on a spherical-coordinate (assuming a radius = 0.5 and relative center at zero position)
            Vector2 planeLocation;

            // Add a marker on a random city
            City city = map.cities [Random.Range(0, map.cities.Count)];

            planeLocation = city.unity2DLocation;

            // or... choose a city by its name:
//		int cityIndex = map.GetCityIndex("Moscow");
//		planeLocation = map.cities[cityIndex].unity2DLocation;

            // or... use the centroid of a country
//		int countryIndex = map.GetCountryIndex("Greece");
//		planeLocation = map.countries[countryIndex].center;

            // or... use a custom location lat/lon. Example put the building over New York:
//		map.calc.fromLatDec = 40.71f;	// 40.71 decimal degrees north
//		map.calc.fromLonDec = -74.00f;	// 74.00 decimal degrees to the west
//		map.calc.fromUnit = UNIT_TYPE.DecimalDegrees;
//		map.calc.Convert();
//		planeLocation = map.calc.toPlaneLocation;

            // Send the prefab to the AddMarker API setting a scale of 0.1f (this depends on your marker scales)
            GameObject star = Instantiate(Resources.Load <GameObject> ("StarSprite/StarSprite"));

            map.AddMarker(star, planeLocation, 0.02f);


            // Fly to the destination and see the building created
            map.FlyToLocation(planeLocation);

            // Optionally add a blinking effect to the marker
            MarkerBlinker.AddTo(star, 3, 0.2f);
        }
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        /// <summary>
        /// Creates a tank instance and adds it to specified city
        /// </summary>
        void DropTankOnCity()
        {
            // Get a random big city
            int cityIndex = map.GetCityIndex("Lhasa", "China");

            // Get city location
            Vector2 cityPosition = map.cities [cityIndex].unity2DLocation;

            if (tank != null)
            {
                DestroyImmediate(tank);
            }
            GameObject tankGO = Instantiate(Resources.Load <GameObject> ("Tank/CompleteTank"));

            tank                   = tankGO.WMSK_MoveTo(cityPosition);
            tank.type              = (int)UNIT_TYPE.TANK;
            tank.autoRotation      = true;
            tank.terrainCapability = TERRAIN_CAPABILITY.OnlyGround;

            // Zoom into tank
            map.FlyToLocation(cityPosition, 2.0f, 0.15f);
        }
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        float timeOfDay = 0.0f;         // in hours (0-23.99)

        void Start()
        {
            // Get a reference to the World Map API:
            map = WMSK.instance;

            // UI Setup - non-important, only for this demo
            labelStyle                         = new GUIStyle();
            labelStyle.alignment               = TextAnchor.MiddleCenter;
            labelStyle.normal.textColor        = Color.white;
            labelStyleShadow                   = new GUIStyle(labelStyle);
            labelStyleShadow.normal.textColor  = Color.black;
            buttonStyle                        = new GUIStyle(labelStyle);
            buttonStyle.alignment              = TextAnchor.MiddleLeft;
            buttonStyle.normal.background      = Texture2D.whiteTexture;
            buttonStyle.normal.textColor       = Color.white;
            sliderStyle                        = new GUIStyle();
            sliderStyle.normal.background      = Texture2D.whiteTexture;
            sliderStyle.fixedHeight            = 4.0f;
            sliderThumbStyle                   = new GUIStyle();
            sliderThumbStyle.normal.background = Resources.Load <Texture2D> ("GUI/thumb");
            sliderThumbStyle.overflow          = new RectOffset(0, 0, 8, 0);
            sliderThumbStyle.fixedWidth        = 20.0f;
            sliderThumbStyle.fixedHeight       = 12.0f;

            // setup GUI resizer - only for the demo
            GUIResizer.Init(800, 500);

            map.CenterMap();

            // Instantiate game object and position it instantly over the city
            GameObject tower    = Instantiate(Resources.Load <GameObject> ("Tower/Tower"));
            Vector2    position = map.GetCity("Lhasa", "China").unity2DLocation;

            tower.WMSK_MoveTo(position);

            // Zoom in
            map.FlyToLocation(position, 1f, 0.1f);
        }
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        /// <summary>
        /// Creates a tower instance and adds it to the map at a random city
        /// </summary>
        void AddRandomTower()
        {
            // Get a random big city
            int cityIndex = -1;

            do
            {
                cityIndex = Random.Range(0, map.cities.Count);
            } while (map.cities[cityIndex].population < 10000);

            // Get city location
            Vector2 cityPosition = map.cities [cityIndex].unity2DLocation;

            // Create tower and add it to the map
            AddTowerAtPosition(cityPosition.x, cityPosition.y);

            // Fly to the location with provided zoom level
            map.FlyToLocation(cityPosition, 2.0f, 0.1f);
        }