private void animateLinkCallbackEnd(WMG_Series aSeries, bool isLast) {
		aSeries.RepositionLines();
		if (isLast) {
			aSeries.updateAreaShading(null);
		}
		aSeries.currentlyAnimating = false;
	}
 private void animateLinkCallbackEnd(WMG_Series aSeries)
 {
     aSeries.RepositionLines();
     aSeries.currentlyAnimating = false;
 }
	private void animateLinkCallbackEnd(WMG_Series aSeries, bool isLast) {
		aSeries.RepositionLines();
		if (isLast) {
			aSeries.updateAreaShading();
		}
		aSeries.currentlyAnimating = false;
	}