private void animateLinkCallbackEnd(WMG_Series aSeries, bool isLast) { aSeries.RepositionLines(); if (isLast) { aSeries.updateAreaShading(null); } aSeries.currentlyAnimating = false; }
private void animateLinkCallbackEnd(WMG_Series aSeries) { aSeries.RepositionLines(); aSeries.currentlyAnimating = false; }
private void animateLinkCallbackEnd(WMG_Series aSeries, bool isLast) { aSeries.RepositionLines(); if (isLast) { aSeries.updateAreaShading(); } aSeries.currentlyAnimating = false; }