private void CheckRaycastHit() { var rayPosition = CachedTransform.position + Vector3.forward * RAY_LENGTH; if (VoxelUtility.VoxelRayCast(CachedTransform.position, transform.TransformDirection(Vector3.forward), out var voxel, RAY_LENGTH)) { rayPosition = voxel.HitPosition; _currentHitVoxel = voxel.VoxelInfo; }