Exemple #1
0
 private void DeleteButton()
 {
     // TODO: only deselect deleted objects
     voxelArray.ClearSelection();
     voxelArray.ClearStoredSelection();
     foreach (Entity entity in selectedEntities)
     {
         if (entity is PlayerObject)
         {
             continue;
         }
         else if (entity is ObjectEntity)
         {
             voxelArray.DeleteObject((ObjectEntity)entity);
             voxelArray.unsavedChanges = true;
         }
         else if (entity is Substance)
         {
             voxelArray.DeleteSubstance((Substance)entity);
         }
     }
 }