public static EntityPickerGUI BehaviorTargetPicker(GameObject guiGameObject, VoxelArrayEditor voxelArray, Entity self, Action <EntityBehavior.BehaviorTargetProperty> handler) { EntityPickerGUI entityPicker = guiGameObject.AddComponent <EntityPickerGUI>(); entityPicker.voxelArray = voxelArray; entityPicker.allowNone = true; entityPicker.allowMultiple = false; entityPicker.allowNull = true; entityPicker.nullName = "Activators"; entityPicker.handler = (ICollection <Entity> entities) => { entityPicker = null; foreach (Entity entity in entities) { if (entity == null) // activator { handler(new EntityBehavior.BehaviorTargetProperty(new EntityReference(null), true)); } else if (entity == self) { handler(new EntityBehavior.BehaviorTargetProperty(new EntityReference(null), false)); } else { handler(new EntityBehavior.BehaviorTargetProperty(new EntityReference(entity), false)); } return; } handler(new EntityBehavior.BehaviorTargetProperty(new EntityReference(null), false)); }; return(entityPicker); }
public override void Start(VoxelArrayEditor voxelArray, GameObject guiGameObject, TouchListener touchListener) { var fade = guiGameObject.AddComponent <FadeGUI>(); fade.background = image; fade.backgroundScale = scale; }
protected override ObjectMarker CreateObjectMarker(VoxelArrayEditor voxelArray) { GameObject markerObject = Resources.Load <GameObject>("ObjectMarkers/Player"); markerObject = GameObject.Instantiate(markerObject); return(markerObject.AddComponent <ObjectMarker>()); }
public void InitObjectMarker(VoxelArrayEditor voxelArray) { marker = CreateObjectMarker(voxelArray); marker.transform.parent = voxelArray.transform; marker.objectEntity = this; marker.tag = "ObjectMarker"; }
public override void Awake() { base.Awake(); if (instance == null) { instance = this; } Voxel.selectedMaterial = selectedMaterial; Voxel.xRayMaterial = xRayMaterial; Voxel.highlightMaterial = highlightMaterial; ClearSelection(); selectionChanged = false; }
private float successTime; // for success animation public static void StartTutorial(TutorialPageFactory[] tutorial, GameObject guiGameObject, VoxelArrayEditor voxelArray, TouchListener touchListener) { currentTutorial = tutorial; // voxelArray is null if opening a tutorial from menu if (voxelArray != null) { var tutorialGUI = guiGameObject.GetComponent <TutorialGUI>(); if (tutorialGUI == null) { tutorialGUI = guiGameObject.AddComponent <TutorialGUI>(); } tutorialGUI.voxelArray = voxelArray; tutorialGUI.touchListener = touchListener; tutorialGUI.SetPage(0); } else { pageI = 0; // create the page when editScene is opened resetPageFlag = true; } }
public override void End(VoxelArrayEditor voxelArray, GameObject guiGameObject, TouchListener touchListener) { GameObject.Destroy(guiGameObject.GetComponent <FadeGUI>()); }
public virtual void End(VoxelArrayEditor voxelArray, GameObject guiGameObject, TouchListener touchListener) { }
public virtual TutorialAction Update(VoxelArrayEditor voxelArray, GameObject guiGameObject, TouchListener touchListener) { return(TutorialAction.NONE); }
protected override ObjectMarker CreateObjectMarker(VoxelArrayEditor voxelArray) { GameObject markerObject = ObjectTemplate(voxelArray); return(markerObject.AddComponent <ObjectMarker>()); }
protected abstract ObjectMarker CreateObjectMarker(VoxelArrayEditor voxelArray);