// Use this for initialization
 void Start()
 {
     grammarListUI          = FindObjectOfType <GrammarListUI>();
     vocabTranslationListUI = FindObjectOfType <VocabTranslationListUI>();
     ruleOptions            = gameObject.transform.Find("RuleOptions").gameObject;
     descriptionInput       = gameObject.transform.Find("DescriptionInput").gameObject;
 }
 // Use this for initialization
 void Awake()
 {
     vocabTranslationListUI = FindObjectOfType <VocabTranslationListUI>();
     tagsListUI             = FindObjectOfType <TagsListUI>();
     vocabTranslationListUI = FindObjectOfType <VocabTranslationListUI>();
     options   = gameObject.transform.Find("Options").gameObject;
     textInput = gameObject.GetComponentInChildren <InputField>().gameObject;
 }
 // Use this for initialization
 void Start()
 {
     grammarListUI          = FindObjectOfType <GrammarListUI>();
     vocabTranslationListUI = FindObjectOfType <VocabTranslationListUI>();
     tagsListUI             = FindObjectOfType <TagsListUI>();
     translationOptions     = gameObject.transform.Find("TranslationOptions").gameObject;
     englishText            = gameObject.transform.Find("EnglishVocab").gameObject;
     welshText = gameObject.transform.Find("WelshVocab").gameObject;
     //panel = gameObject.transform.Find("Panel").gameObject;
     saveBtn = gameObject.transform.Find("Save").gameObject;
     //translationUI = FindObjectOfType<TranslationUI>();
 }