// Use this for initialization void Start() { grammarListUI = FindObjectOfType <GrammarListUI>(); vocabTranslationListUI = FindObjectOfType <VocabTranslationListUI>(); ruleOptions = gameObject.transform.Find("RuleOptions").gameObject; descriptionInput = gameObject.transform.Find("DescriptionInput").gameObject; }
// Use this for initialization void Awake() { vocabTranslationListUI = FindObjectOfType <VocabTranslationListUI>(); tagsListUI = FindObjectOfType <TagsListUI>(); vocabTranslationListUI = FindObjectOfType <VocabTranslationListUI>(); options = gameObject.transform.Find("Options").gameObject; textInput = gameObject.GetComponentInChildren <InputField>().gameObject; }
// Use this for initialization void Start() { grammarListUI = FindObjectOfType <GrammarListUI>(); vocabTranslationListUI = FindObjectOfType <VocabTranslationListUI>(); tagsListUI = FindObjectOfType <TagsListUI>(); translationOptions = gameObject.transform.Find("TranslationOptions").gameObject; englishText = gameObject.transform.Find("EnglishVocab").gameObject; welshText = gameObject.transform.Find("WelshVocab").gameObject; //panel = gameObject.transform.Find("Panel").gameObject; saveBtn = gameObject.transform.Find("Save").gameObject; //translationUI = FindObjectOfType<TranslationUI>(); }