void Init() { rooms = new List <Room>(); tiles = new TileType[mapSize.y][]; for (int i = 0; i < mapSize.y; i++) { tiles[i] = new TileType[mapSize.x]; } tileRenderer = new TileRenderer(rooms); visibilityManager = VisibilityManager.GetInstance(); }
void Start() { _visibilityManager = VisibilityManager.GetInstance(); }