private void HandleVerbRequest(RequestServerVerbsEvent args, EntitySessionEventArgs eventArgs)
        {
            var player = (IPlayerSession)eventArgs.SenderSession;

            if (!EntityManager.EntityExists(args.EntityUid))
            {
                Logger.Warning($"{nameof(HandleVerbRequest)} called on a non-existent entity with id {args.EntityUid} by player {player}.");
                return;
            }

            if (player.AttachedEntity is not {
            } attached)
            {
                Logger.Warning($"{nameof(HandleVerbRequest)} called by player {player} with no attached entity.");
                return;
            }

            // We do not verify that the user has access to the requested entity. The individual verbs should check
            // this, and some verbs (e.g. view variables) won't even care about whether an entity is accessible through
            // the entity menu or not.

            var force = args.AdminRequest && eventArgs.SenderSession is IPlayerSession playerSession &&
                        _adminMgr.HasAdminFlag(playerSession, AdminFlags.Admin);

            var response =
                new VerbsResponseEvent(args.EntityUid, GetLocalVerbs(args.EntityUid, attached, args.Type, force));

            RaiseNetworkEvent(response, player.ConnectedClient);
        }
        private void HandleVerbResponse(VerbsResponseEvent msg)
        {
            if (!VerbMenu.RootMenu.Visible || VerbMenu.CurrentTarget != msg.Entity)
            {
                return;
            }

            VerbMenu.AddServerVerbs(msg.Verbs);
        }
        private void HandleVerbRequest(RequestServerVerbsEvent args, EntitySessionEventArgs eventArgs)
        {
            var player = (IPlayerSession)eventArgs.SenderSession;

            if (!EntityManager.EntityExists(args.EntityUid))
            {
                Logger.Warning($"{nameof(HandleVerbRequest)} called on a non-existent entity with id {args.EntityUid} by player {player}.");
                return;
            }

            if (player.AttachedEntity is not {
            } attached)
            {
                Logger.Warning($"{nameof(HandleVerbRequest)} called by player {player} with no attached entity.");
                return;
            }

            // We do not verify that the user has access to the requested entity. The individual verbs should check
            // this, and some verbs (e.g. view variables) won't even care about whether an entity is accessible through
            // the entity menu or not.

            var force = args.AdminRequest && eventArgs.SenderSession is IPlayerSession playerSession &&
                        _adminMgr.HasAdminFlag(playerSession, AdminFlags.Admin);

            List <Type> verbTypes = new();

            foreach (var key in args.VerbTypes)
            {
                var type = Verb.VerbTypes.FirstOrDefault(x => x.Name == key);

                if (type != null)
                {
                    verbTypes.Add(type);
                }
                else
                {
                    Logger.Error($"Unknown verb type received: {key}");
                }
            }

            var response =
                new VerbsResponseEvent(args.EntityUid, GetLocalVerbs(args.EntityUid, attached, verbTypes, force));

            RaiseNetworkEvent(response, player.ConnectedClient);
        }