public VehicleInstance(UUID sceneID) { GravityConstant = 9.81; Mass = 1; m_VehicleParams = new VehicleParams(new ObjectPart()); m_PhysicsState = m_PhysicsState = new PhysicsStateData(new VehicleObject(), sceneID); m_VehicleMotor = m_VehicleParams.GetMotor(); Init(); }