public override void RunEffect() { int actualID = vehicleID; if (actualID == -1) { actualID = RandomHandler.Next(400, 611); } string spawnString = $"Spawn {VehicleNames.GetVehicleName(actualID)}"; SendEffectToGame("spawn_vehicle", actualID.ToString(), -1, spawnString); }
public override void RunEffect(int seed = -1, int _duration = -1) { base.RunEffect(seed, _duration); int actualID = vehicleID; if (actualID == -1) { actualID = RandomHandler.Next(400, 611); } string spawnString = $"Spawn {VehicleNames.GetVehicleName(actualID)}"; SendEffectToGame("spawn_vehicle", actualID.ToString(), (_duration == -1 ? -1 : _duration), spawnString); }
public override string GetDescription() { string randomVehicle = "Random Vehicle"; return($"Spawn {((vehicleID == -1) ? randomVehicle : VehicleNames.GetVehicleName(vehicleID))}"); }