public override void RunEffect()
        {
            int actualID = vehicleID;

            if (actualID == -1)
            {
                actualID = RandomHandler.Next(400, 611);
            }

            string spawnString = $"Spawn {VehicleNames.GetVehicleName(actualID)}";

            SendEffectToGame("spawn_vehicle", actualID.ToString(), -1, spawnString);
        }
Beispiel #2
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        public override void RunEffect(int seed = -1, int _duration = -1)
        {
            base.RunEffect(seed, _duration);

            int actualID = vehicleID;

            if (actualID == -1)
            {
                actualID = RandomHandler.Next(400, 611);
            }

            string spawnString = $"Spawn {VehicleNames.GetVehicleName(actualID)}";

            SendEffectToGame("spawn_vehicle", actualID.ToString(), (_duration == -1 ? -1 : _duration), spawnString);
        }
        public override string GetDescription()
        {
            string randomVehicle = "Random Vehicle";

            return($"Spawn {((vehicleID == -1) ? randomVehicle : VehicleNames.GetVehicleName(vehicleID))}");
        }