public void BroadcastVehicleDocking(VehicleDockingBay dockingBay, Vehicle vehicle) { NitroxId dockId; if (dockingBay.GetSubRoot() is BaseRoot) { dockId = NitroxEntity.GetId(dockingBay.GetComponentInParent <BaseRoot>().gameObject); } else if (dockingBay.GetSubRoot() is SubRoot) { dockId = NitroxEntity.GetId(dockingBay.GetSubRoot().gameObject); } else { dockId = NitroxEntity.GetId(dockingBay.GetComponentInParent <ConstructableBase>().gameObject); } NitroxId vehicleId = NitroxEntity.GetId(vehicle.gameObject); ushort playerId = multiplayerSession.Reservation.PlayerId; VehicleDocking packet = new VehicleDocking(vehicleId, dockId, playerId); packetSender.Send(packet); PacketSuppressor <Movement> movementSuppressor = packetSender.Suppress <Movement>(); vehicle.StartCoroutine(AllowMovementPacketsAfterDockingAnimation(movementSuppressor)); }
public void BroadcastVehicleDocking(VehicleDockingBay dockingBay, Vehicle vehicle) { string dockGuid = GuidHelper.GetGuid(dockingBay.gameObject); string vehicleGuid = GuidHelper.GetGuid(vehicle.gameObject); ushort playerId = multiplayerSession.Reservation.PlayerId; VehicleDocking packet = new VehicleDocking(vehicleGuid, dockGuid, playerId); packetSender.Send(packet); PacketSuppressor <Movement> movementSuppressor = packetSender.Suppress <Movement>(); vehicle.StartCoroutine(AllowMovementPacketsAfterDockingAnimation(movementSuppressor)); }
public void BroadcastVehicleDocking(VehicleDockingBay dockingBay, Vehicle vehicle) { NitroxId dockId = NitroxEntity.GetId(dockingBay.gameObject); NitroxId vehicleId = NitroxEntity.GetId(vehicle.gameObject); ushort playerId = multiplayerSession.Reservation.PlayerId; VehicleDocking packet = new VehicleDocking(vehicleId, dockId, playerId); packetSender.Send(packet); PacketSuppressor <Movement> movementSuppressor = packetSender.Suppress <Movement>(); PacketSuppressor <VehicleMovement> vehicleMovementSuppressor = packetSender.Suppress <VehicleMovement>(); vehicle.StartCoroutine(AllowMovementPacketsAfterDockingAnimation(movementSuppressor, vehicleMovementSuppressor)); }
public void BroadcastVehicleDocking(VehicleDockingBay dockingBay, Vehicle vehicle) { string dockGuid = string.Empty; if (dockingBay.GetSubRoot() is BaseRoot) { dockGuid = GuidHelper.GetGuid(dockingBay.GetComponentInParent <BaseRoot>().gameObject); } else { dockGuid = GuidHelper.GetGuid(dockingBay.GetComponentInParent <ConstructableBase>().gameObject); } string vehicleGuid = GuidHelper.GetGuid(vehicle.gameObject); ushort playerId = multiplayerSession.Reservation.PlayerId; VehicleDocking packet = new VehicleDocking(vehicleGuid, dockGuid, playerId); packetSender.Send(packet); PacketSuppressor <Movement> movementSuppressor = packetSender.Suppress <Movement>(); vehicle.StartCoroutine(AllowMovementPacketsAfterDockingAnimation(movementSuppressor)); }