Exemple #1
0
 public override void Execute(MysteryManager o, FSM <MysteryManager> fsm)
 {
     mixer = GameObject.FindObjectOfType <PlanetsMixer> ();
     if (Vector3.Distance(players[0].transform.position, players[1].transform.position) <= 5)
     {
         //Fin du Game
         Application.LoadLevel("Cinematic");
     }
 }
Exemple #2
0
 public override void MysterySolved(MysteryManager o, FSM <MysteryManager> fsm, Mysteries id)
 {
     mixer = GameObject.FindObjectOfType <PlanetsMixer> ();
     if (id == Mysteries.Hello)
     {
         helloDone++;
         if (helloDone >= 2)
         {
             mixer.NewState(1);
             fsm.ChangeState(MysterySlabsState.Instance);
             MysterySlabsState.Instance.canBeDone = true;
         }
     }
 }
Exemple #3
0
 public override void MysterySolved(MysteryManager o, FSM <MysteryManager> fsm, Mysteries id)
 {
     if (!canBeDone)
     {
         return;
     }
     mixer = GameObject.FindObjectOfType <PlanetsMixer> ();
     if (id == Mysteries.Hello)
     {
         MasterMindDone++;
         if (MasterMindDone >= 2)
         {
             fsm.ChangeState(FinalState.Instance);
         }
     }
 }
Exemple #4
0
 public override void MysterySolved(MysteryManager o, FSM <MysteryManager> fsm, Mysteries id)
 {
     if (!canBeDone)
     {
         return;
     }
     mixer = GameObject.FindObjectOfType <PlanetsMixer> ();
     if (id == Mysteries.SlabSign)
     {
         slabsDone++;
         if (slabsDone >= 2)
         {
             mixer.NewState(1);
             fsm.ChangeState(MasterMindState.Instance);
             MasterMindState.Instance.canBeDone = true;
         }
     }
 }
Exemple #5
0
 void Start()
 {
     mixer = GameObject.FindObjectOfType <PlanetsMixer> ();
 }
Exemple #6
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 void Start()
 {
     mixer   = GameObject.FindObjectOfType <PlanetsMixer> ();
     players = GameObject.FindObjectsOfType <MovePlayer> ();
 }