// Update is called once per frame
    void FixedUpdate()
    {
        Vector2 averagePos = VectorFunctions.Midpoint(toFollow);

        //take the average pos and lerp towards it; add the offset afterward
        transform.position = Vector3.Lerp(transform.position, new Vector3(averagePos.x, averagePos.y, transform.position.z), lerpAmount) + offset;
    }