private static int Main() { int returnVal = Pass; Random random = new Random(100); if (VectorArrayInitTest <Single> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <Single> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <Double> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <Double> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <int> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <int> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <long> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <long> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <ushort> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <ushort> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <byte> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <byte> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <short> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <short> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <sbyte> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <sbyte> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <uint> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <uint> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <ulong> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <ulong> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <nint> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <nint> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <nuint> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <nuint> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } JitLog jitLog = new JitLog(); if (!jitLog.Check(".ctor(ref)", "Single")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "Single")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "Double")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "Double")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "Int32")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "Int32")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "Int64")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "Int64")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "UInt16")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "UInt16")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "Byte")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "Byte")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "Int16")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "Int16")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "SByte")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "SByte")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "UInt32")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "UInt32")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "UInt64")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "UInt64")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "IntPtr")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "IntPtr")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref)", "UIntPtr")) { returnVal = Fail; } if (!jitLog.Check(".ctor(ref,int)", "UIntPtr")) { returnVal = Fail; } jitLog.Dispose(); return(returnVal); }
private static int Main() { int returnVal = Pass; Random random = new Random(100); if (VectorArrayInitTest <Single> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <Single> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <Double> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <Double> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <int> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <int> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <long> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <long> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <ushort> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <ushort> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <byte> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <byte> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <short> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <short> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <sbyte> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <sbyte> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <uint> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <uint> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <ulong> .VectorArrayInit(12, random) == Fail) { returnVal = Fail; } if (VectorArrayInitTest <ulong> .VectorArrayInit(17, random) == Fail) { returnVal = Fail; } return(returnVal); }