public override void DoCreateTile(int level, int tx, int ty, List <TileStorage.Slot> slot) { var gpuSlot = slot[0] as GPUTileStorage.GPUSlot; if (gpuSlot == null) { throw new NullReferenceException("gpuSlot"); } var tileWidth = gpuSlot.Owner.TileSize; var tileSize = tileWidth - (1 + GetBorder() * 2); var rootQuadSize = TerrainNode.TerrainQuadRoot.Length; GPUTileStorage.GPUSlot parentGpuSlot = null; var upsample = level > 0; var parentTile = FindTile(level - 1, tx / 2, ty / 2, false, true); if (upsample) { if (parentTile != null) { parentGpuSlot = parentTile.GetSlot(0) as GPUTileStorage.GPUSlot; } else { throw new MissingTileException(string.Format("Find parent tile failed! {0}:{1}-{2}", level - 1, tx / 2, ty / 2)); } } if (parentGpuSlot == null && upsample) { throw new NullReferenceException("parentGpuSlot"); } if (upsample) { var parentTexture = parentGpuSlot.Texture; var dx = (float)(tx % 2) * (float)(tileSize / 2.0f); var dy = (float)(ty % 2) * (float)(tileSize / 2.0f); var coarseLevelOSL = new Vector4(dx / (float)parentTexture.width, dy / (float)parentTexture.height, 1.0f / (float)parentTexture.width, 0.0f); ElevationMaterial.SetTexture("_CoarseLevelSampler", parentTexture); ElevationMaterial.SetVector("_CoarseLevelOSL", coarseLevelOSL); } else { ElevationMaterial.SetTexture("_CoarseLevelSampler", null); ElevationMaterial.SetVector("_CoarseLevelOSL", new Vector4(-1.0f, -1.0f, -1.0f, -1.0f)); } var tileWSD = Vector4.zero; tileWSD.x = (float)tileWidth; tileWSD.y = (float)rootQuadSize / (float)(1 << level) / (float)tileSize; tileWSD.z = (float)tileSize / (float)(TerrainNode.ParentBody.GridResolution - 1); tileWSD.w = 0.0f; var tileScreenSize = (0.5 + (float)GetBorder()) / (tileWSD.x - 1 - (float)GetBorder() * 2); var tileSD = new Vector2d(tileScreenSize, 1.0 + tileScreenSize * 2.0); var offset = new Vector4d(((double)tx / (1 << level) - 0.5) * rootQuadSize, ((double)ty / (1 << level) - 0.5) * rootQuadSize, rootQuadSize / (1 << level), TerrainNode.ParentBody.Size); ElevationMaterial.SetVector("_TileWSD", tileWSD); ElevationMaterial.SetVector("_TileSD", tileSD.ToVector2()); ElevationMaterial.SetFloat("_Amplitude", TerrainNode.ParentBody.Amplitude); ElevationMaterial.SetFloat("_Frequency", TerrainNode.ParentBody.Frequency); ElevationMaterial.SetVector("_Offset", offset.ToVector4()); ElevationMaterial.SetMatrix("_LocalToWorld", TerrainNode.FaceToLocal.ToMatrix4x4()); if (TerrainNode.ParentBody.TCCPS != null) { TerrainNode.ParentBody.TCCPS.SetUniforms(ElevationMaterial); } if (TerrainNode.ParentBody.TCCPS != null) { TerrainNode.ParentBody.TCCPS.ToggleKeywords(ElevationMaterial); } Graphics.Blit(null, gpuSlot.Texture, ElevationMaterial); base.DoCreateTile(level, tx, ty, slot); }
public override void DoCreateTile(int level, int tx, int ty, List <TileStorage.Slot> slot) { var gpuSlot = slot[0] as GPUTileStorage.GPUSlot; var normalsTile = NormalsProducer.FindTile(level, tx, ty, false, true); var elevationTile = ElevationProducer.FindTile(level, tx, ty, false, true); GPUTileStorage.GPUSlot normalsGpuSlot = null; if (normalsTile != null) { normalsGpuSlot = normalsTile.GetSlot(0) as GPUTileStorage.GPUSlot; } else { throw new MissingTileException("Find normals tile failed"); } GPUTileStorage.GPUSlot elevationGpuSlot = null; if (elevationTile != null) { elevationGpuSlot = elevationTile.GetSlot(0) as GPUTileStorage.GPUSlot; } else { throw new MissingTileException("Find elevation tile failed"); } if (gpuSlot == null) { throw new NullReferenceException("gpuSlot"); } if (elevationGpuSlot == null) { throw new NullReferenceException("elevationGpuSlot"); } if (normalsGpuSlot == null) { throw new NullReferenceException("normalsGpuSlot"); } var tileWidth = gpuSlot.Owner.TileSize; var normalsTex = normalsGpuSlot.Texture; var elevationTex = elevationGpuSlot.Texture; var normalsOSL = new Vector4(0.25f / (float)normalsTex.width, 0.25f / (float)normalsTex.height, 1.0f / (float)normalsTex.width, 0.0f); var elevationOSL = new Vector4(0.25f / (float)elevationTex.width, 0.25f / (float)elevationTex.height, 1.0f / (float)elevationTex.width, 0.0f); var tileSize = tileWidth - (float)(1 + GetBorder() * 2); var rootQuadSize = TerrainNode.TerrainQuadRoot.Length; var tileWSD = Vector4.zero; tileWSD.x = (float)tileWidth; tileWSD.y = (float)rootQuadSize / (float)(1 << level) / (float)tileSize; tileWSD.z = (float)tileSize / (float)(TerrainNode.ParentBody.GridResolution - 1); tileWSD.w = 0.0f; var tileScreenSize = (0.5 + (float)GetBorder()) / (tileWSD.x - 1 - (float)GetBorder() * 2); var tileSD = new Vector2d(tileScreenSize, 1.0 + tileScreenSize * 2.0); var offset = new Vector4d(((double)tx / (1 << level) - 0.5) * rootQuadSize, ((double)ty / (1 << level) - 0.5) * rootQuadSize, rootQuadSize / (1 << level), TerrainNode.ParentBody.Size); ColorMaterial.SetTexture("_NormalsSampler", normalsTex); ColorMaterial.SetVector("_NormalsOSL", normalsOSL); ColorMaterial.SetTexture("_ElevationSampler", elevationTex); ColorMaterial.SetVector("_ElevationOSL", elevationOSL); ColorMaterial.SetFloat("_Level", level); ColorMaterial.SetVector("_TileWSD", tileWSD); ColorMaterial.SetVector("_TileSD", tileSD.ToVector2()); ColorMaterial.SetVector("_Offset", offset.ToVector4()); ColorMaterial.SetMatrix("_LocalToWorld", TerrainNode.FaceToLocal.ToMatrix4x4()); if (TerrainNode.ParentBody.TCCPS != null) { TerrainNode.ParentBody.TCCPS.SetUniforms(ColorMaterial); } if (TerrainNode.ParentBody.TCCPS != null) { TerrainNode.ParentBody.TCCPS.ToggleKeywords(ColorMaterial); } Graphics.Blit(null, gpuSlot.Texture, ColorMaterial); base.DoCreateTile(level, tx, ty, slot); }
/// <summary> /// This function creates the elevations data and is called by the <see cref="Tile.Tasks.CreateTileTask"/> when the task is run by the <see cref="Utilities.Schedular"/>. /// The functions needs the tiles parent data to have already been created. If it has not the program will abort. /// </summary> /// <param name="level"></param> /// <param name="tx"></param> /// <param name="ty"></param> /// <param name="slot"></param> public override void DoCreateTile(int level, int tx, int ty, List <TileStorage.Slot> slot) { var gpuSlot = slot[0] as GPUTileStorage.GPUSlot; if (gpuSlot == null) { throw new NullReferenceException("gpuSlot"); } var tileWidth = gpuSlot.Owner.TileSize; var tileSize = tileWidth - (1 + GetBorder() * 2); GPUTileStorage.GPUSlot parentGpuSlot = null; var upsample = level > 0; var parentTile = FindTile(level - 1, tx / 2, ty / 2, false, true); // TODO : Make it classwide... var residualTileSize = GetTileSize(0); var residualTexture = RTExtensions.CreateRTexture(residualTileSize, 0, RenderTextureFormat.RFloat, FilterMode.Point, TextureWrapMode.Clamp); var residualBuffer = new ComputeBuffer(residualTileSize * residualTileSize, sizeof(float)); if (ResidualProducer != null) { if (ResidualProducer.HasTile(level, tx, ty)) { if (ResidualProducer.IsGPUProducer) { GPUTileStorage.GPUSlot residualGpuSlot = null; var residualTile = ResidualProducer.FindTile(level, tx, ty, false, true); if (residualTile != null) { residualGpuSlot = residualTile.GetSlot(0) as GPUTileStorage.GPUSlot; } else { throw new MissingTileException("Find residual tile failed"); } if (residualGpuSlot == null) { throw new MissingTileException("Find parent tile failed"); } UpSampleMaterial.SetTexture("_ResidualSampler", residualGpuSlot.Texture); UpSampleMaterial.SetVector("_ResidualOSH", new Vector4(0.25f / (float)tileWidth, 0.25f / (float)tileWidth, 2.0f / (float)tileWidth, 1.0f)); } else { CPUTileStorage.CPUSlot <float> residualCPUSlot = null; var residualTile = ResidualProducer.FindTile(level, tx, ty, false, true); if (residualTile != null) { residualCPUSlot = residualTile.GetSlot(0) as CPUTileStorage.CPUSlot <float>; } else { throw new MissingTileException("Find residual tile failed"); } if (residualCPUSlot == null) { throw new MissingTileException("Find parent tile failed"); } residualBuffer.SetData(residualCPUSlot.Data); RTUtility.ClearColor(residualTexture); CBUtility.WriteIntoRenderTexture(residualTexture, CBUtility.Channels.R, residualBuffer, GodManager.Instance.WriteData); //RTUtility.SaveAs8bit(residualTileSize, residualTileSize, CBUtility.Channels.R, string.Format("Residual_{0}_{1}-{2}-{3}", TerrainNode.name, level, tx, ty), "/Resources/Preprocess/Textures/Debug/", residualCPUSlot.Data); UpSampleMaterial.SetTexture("_ResidualSampler", residualTexture); UpSampleMaterial.SetVector("_ResidualOSH", new Vector4(0.25f / (float)tileWidth, 0.25f / (float)tileWidth, 2.0f / (float)tileWidth, 1.0f)); } } else { UpSampleMaterial.SetTexture("_ResidualSampler", null); UpSampleMaterial.SetVector("_ResidualOSH", new Vector4(0.0f, 0.0f, 1.0f, 0.0f)); } } else { UpSampleMaterial.SetTexture("_ResidualSampler", null); UpSampleMaterial.SetVector("_ResidualOSH", new Vector4(0.0f, 0.0f, 1.0f, 0.0f)); } if (upsample) { if (parentTile != null) { parentGpuSlot = parentTile.GetSlot(0) as GPUTileStorage.GPUSlot; } else { throw new MissingTileException(string.Format("Find parent tile failed! {0}:{1}-{2}", level - 1, tx / 2, ty / 2)); } } if (parentGpuSlot == null && upsample) { throw new NullReferenceException("parentGpuSlot"); } var rootQuadSize = TerrainNode.TerrainQuadRoot.Length; var tileWSD = Vector4.zero; tileWSD.x = (float)tileWidth; tileWSD.y = (float)rootQuadSize / (float)(1 << level) / (float)tileSize; tileWSD.z = (float)tileSize / (float)(TerrainNode.ParentBody.GridResolution - 1); tileWSD.w = 0.0f; var tileScreenSize = (0.5 + (float)GetBorder()) / (tileWSD.x - 1 - (float)GetBorder() * 2); var tileSD = new Vector2d(tileScreenSize, 1.0 + tileScreenSize * 2.0); UpSampleMaterial.SetVector("_TileWSD", tileWSD); UpSampleMaterial.SetVector("_TileSD", tileSD.ToVector2()); if (upsample) { var parentTexture = parentGpuSlot.Texture; var dx = (float)(tx % 2) * (float)(tileSize / 2.0f); var dy = (float)(ty % 2) * (float)(tileSize / 2.0f); var coarseLevelOSL = new Vector4(dx / (float)parentTexture.width, dy / (float)parentTexture.height, 1.0f / (float)parentTexture.width, 0.0f); UpSampleMaterial.SetTexture("_CoarseLevelSampler", parentTexture); UpSampleMaterial.SetVector("_CoarseLevelOSL", coarseLevelOSL); } else { UpSampleMaterial.SetTexture("_CoarseLevelSampler", null); UpSampleMaterial.SetVector("_CoarseLevelOSL", new Vector4(-1.0f, -1.0f, -1.0f, -1.0f)); } var rs = level < NoiseAmplitudes.Length ? NoiseAmplitudes[level] : 0.0f; var offset = new Vector4d(((double)tx / (1 << level) - 0.5) * rootQuadSize, ((double)ty / (1 << level) - 0.5) * rootQuadSize, rootQuadSize / (1 << level), TerrainNode.ParentBody.Size); UpSampleMaterial.SetFloat("_Amplitude", rs / (TerrainNode.ParentBody.Amplitude / 10.0f)); UpSampleMaterial.SetFloat("_Frequency", TerrainNode.ParentBody.Frequency * (1 << level)); UpSampleMaterial.SetVector("_Offset", offset.ToVector4()); UpSampleMaterial.SetMatrix("_LocalToWorld", TerrainNode.FaceToLocal.ToMatrix4x4()); if (TerrainNode.ParentBody.TCCPS != null) { TerrainNode.ParentBody.TCCPS.SetUniforms(UpSampleMaterial); } Graphics.Blit(null, gpuSlot.Texture, UpSampleMaterial); residualTexture.ReleaseAndDestroy(); residualBuffer.ReleaseAndDisposeBuffer(); base.DoCreateTile(level, tx, ty, slot); }