Exemple #1
0
    public void Magnitude1()
    {
        for (int i = 0; i < count; i++)
        {
            float ax, ay, az, aw;

            ax = UnityEngine.Random.Range(-10F, 10F);
            ay = UnityEngine.Random.Range(-10F, 10F);
            az = UnityEngine.Random.Range(-10F, 10F);
            aw = UnityEngine.Random.Range(-10F, 10F);

            Vector4 a = new Vector4(ax, ay, az, aw);

            Vector4d ad = new Vector4d(ax, ay, az, aw);

            float  value  = Vector4.Magnitude(a);
            double valued = Vector4d.Magnitude(ad);

            Assert.True(Approximate(value, valued));
        }
    }