public void Subtraction() { Vector4F a = new Vector4F(1.0f, 2.0f, 3.0f, 4.0f); Vector4F b = new Vector4F(10.0f, -10.0f, 0.5f, 2.5f); Vector4F c = Vector4F.Subtract(a, b); Assert.AreEqual(new Vector4F(-9.0f, 12.0f, 2.5f, 1.5f), c); }
public void subtracting_vectors_leaves_right_unchanged() { var left = new Vector4F(1.0f, 2, 3, 4); var right = new Vector4F(3.0f, 4, 5, 6); var expectedRight = new Vector4F(right); left.Subtract(right); Assert.Equal(expectedRight, right); }
public void subtracting_vector_subtracts_from_components() { var actual = new Vector4F(1.0f, 15, 5, 3); var right = new Vector4F(3.0f, 4, 10, 1); var expected = new Vector4F(-2.0f, 11, -5, 2); actual.Subtract(right); Assert.Equal(expected, actual); }
public void Subtract() { Vector4F v1 = new Vector4F(1.0f, 2.0f, 3.0f, 4.0f); Vector4F v2 = new Vector4F(4.0f, 5.0f, 6.0f, 7.0f); Vector4F v3 = v1 - v2; Assert.AreEqual(-3.0f, v3.X, 1e-14); Assert.AreEqual(-3.0f, v3.Y, 1e-14); Assert.AreEqual(-3.0f, v3.Z, 1e-14); Assert.AreEqual(-3.0f, v3.W, 1e-14); Vector4F v4 = v1.Subtract(v2); Assert.AreEqual(-3.0f, v4.X, 1e-14); Assert.AreEqual(-3.0f, v4.Y, 1e-14); Assert.AreEqual(-3.0f, v4.Z, 1e-14); Assert.AreEqual(-3.0f, v4.W, 1e-14); }