public void self_angle_is_zero() { var vector = new Vector4F(10.0f, 57, -9, 10); var expected = 0.0f; var actual = vector.GetAngleBetween(vector); Assert.Equal(expected, actual); }
public void example_2() { var left = new Vector4F(1.0f, 3.0f, 4.0f, 9.0f); var right = new Vector4F(-2.0f, 5.6f, -9.0f, 0.1f); var expected = 1.7537363654297111f; var actual = left.GetAngleBetween(right); Assert.Equal(expected, actual, 10); }
public void example_1() { var left = new Vector4F(1.0f, 0, 0, 0); var right = new Vector4F(1.0f, 0, 1, 0); var expected = (float)Math.Acos(1.0 / Math.Sqrt(2.0)); var actual = left.GetAngleBetween(right); Assert.Equal(expected, actual, 5); }
public void opposite_vector_angle_is_pi() { var left = new Vector4F(14.0f, 98, -19, 88); var right = left.GetNegative(); var expected = (float)Math.PI; var actual = left.GetAngleBetween(right); Assert.Equal(expected, actual, 10); }
public void right_angle_is_half_pi() { var left = new Vector4F(1.0f, 0, 1, 0); var right = new Vector4F(0.0f, 1, 0, 1); var expected = (float)(Math.PI / 2.0); var actual = left.GetAngleBetween(right); Assert.Equal(expected, actual, 10); }