/// <summary> /// /// </summary> /// <param name="other"></param> /// <param name="tolerance"></param> /// <returns></returns> public bool ApproxEquals(ref Transform2d other, double tolerance = SlurMath.ZeroTolerance) { return (Translation.ApproxEquals(other.Translation, tolerance) && Rotation.ApproxEquals(other.Rotation, tolerance) && Scale.ApproxEquals(other.Scale, tolerance)); }