protected internal override void OnEnter(IFsm <IProcedureManager> procedureOwner)
    {
        base.OnEnter(procedureOwner);

        //根据绝对路径设置与获取数据
        DataNodeComponent dataComponent = GameEntry.GetComponent <DataNodeComponent>();
        VarString         var1          = new VarString();

        var1.SetValue("Ellan");
        dataComponent.SetData <VarString> ("Player.Name", var1);
        string playerName = dataComponent.GetData <LocalVariable <string> >("Player.Name").Value;

        Log.Info(playerName);

        //根据相对路径设置与获取数据
        IDataNode playerNode = dataComponent.GetNode("Player");
        VarInt    var2       = new VarInt();

        var2.SetValue(99);
        dataComponent.SetData <VarInt>("Level", var2, playerNode);
        int playerLevel = dataComponent.GetData <VarInt>("Level", playerNode).Value;

        Log.Info(playerLevel);

        //直接通过数据结点来操作
        VarInt var3 = new VarInt();

        var3.SetValue(1000);
        IDataNode playerExpNode = playerNode.GetOrAddChild("Exp");

        playerExpNode.SetData(var3);
        int playerExp = playerExpNode.GetData <VarInt>().Value;

        Log.Info(playerExp);
    }
Exemple #2
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        private void ReadWriteArray <T>(ref T[] data) where T : IBitcoinSerializable
        {
            if (data == null && Serializing)
            {
                throw new ArgumentNullException("Impossible to serialize a null array");
            }
            _VarInt.SetValue(data == null ? 0 : (ulong)data.Length);
            ReadWrite(ref _VarInt);

            if (_VarInt.ToLong() > (uint)MaxArraySize)
            {
                throw new ArgumentOutOfRangeException("Array size not big");
            }
            if (!Serializing)
            {
                data = new T[_VarInt.ToLong()];
            }
            for (int i = 0; i < data.Length; i++)
            {
                T obj = data[i];
                ReadWrite(ref obj);
                data[i] = obj;
            }
        }