public BattleMemberGroupStatusControl(Summary1 s1) { set1(s1); value_change1_1 = new ValueChange(s1); value_change1_2 = new ValueChange(s1); value_change2_1 = new ValueChange(s1); value_change2_2 = new ValueChange(s1); value_move1 = new ValueMove(s1); value_move2 = new ValueMove(s1); shake_move1 = new ShakeMove(s1); shake_move2 = new ShakeMove(s1); }
public BattleEnemy(Summary1 s1, int num1) { this.num1 = num1; set1(s1); battle_enemy_status = new BattleEnemyStatus(s1, num1); for (int t1 = 0; t1 < 3; t1++) { battle_enemy_skill[t1] = new BattleEnemySkill(s1, t1); } value_change = new ValueChange(s1); shake_move = new ShakeMove(s1); value_move = new ValueMove(s1); clear_change = new ClearChange(s1); }