public IEnumerator RemoveAilments() { attackDown = false; poisoned = false; attackPower = attackPower * 2; if (paladinController.IsGuardUp()) { paladinController.RemoveGuardUp(); } if (sageController.IsGuardUp()) { valkyrieController.RemoveGuardUp(); } if (sageController.IsGuardUp()) { sageController.RemoveGuardUp(); } damageText.text = "AILMENTS REMOVED"; damageText.enabled = true; yield return(new WaitForSeconds(1)); attackDownImage.enabled = false; damageText.enabled = false; damageText.text = ""; ailmentCount = 0; }