Exemple #1
0
    private IEnumerator ExecuteSpecial()
    {
        blueButton.enabled        = false;
        greenButton.enabled       = false;
        orangeButton.enabled      = false;
        redButton.enabled         = false;
        blueButtonImage.enabled   = false;
        greenButtonImage.enabled  = false;
        orangeButtonImage.enabled = false;
        redButtonImage.enabled    = false;
        specialText.enabled       = false;

        specialImage.enabled       = false;
        spriteImage.material.color = clear;

        if (selectedOrder.Count == 4 && CheckMatch())
        {
            valkyrieController.StartCoroutine(valkyrieController.AddToHealth(6500));
            yield return(new WaitForSeconds(1));

            valkyrieController.StartCoroutine(valkyrieController.AddToMagic(2000));
            yield return(new WaitForSeconds(1));

            paladinController.StartCoroutine(paladinController.AddToHealth(8000));
            yield return(new WaitForSeconds(1));

            paladinController.StartCoroutine(paladinController.AddToMagic(2000));
            yield return(new WaitForSeconds(1));

            StartCoroutine(AddToHealth(5000));
            yield return(new WaitForSeconds(1));

            StartCoroutine(AddToMagic(8000));
            yield return(new WaitForSeconds(1));
        }
        else
        {
            valkyrieController.StartCoroutine(valkyrieController.AddToHealth(1625));
            yield return(new WaitForSeconds(1));

            valkyrieController.StartCoroutine(valkyrieController.AddToMagic(500));
            yield return(new WaitForSeconds(1));

            paladinController.StartCoroutine(paladinController.AddToHealth(2000));
            yield return(new WaitForSeconds(1));

            paladinController.StartCoroutine(paladinController.AddToMagic(500));
            yield return(new WaitForSeconds(1));

            StartCoroutine(AddToHealth(1250));
            yield return(new WaitForSeconds(1));

            StartCoroutine(AddToMagic(2000));
            yield return(new WaitForSeconds(1));
        }

        yield return(new WaitForSeconds(1));

        if (b_isWounded)
        {
            spriteImage.material.color = transparent;
            woundedImage.enabled       = true;
        }

        turnController.UpdateTurn();
    }