Exemple #1
0
	public Kinematics(VRage.Game.ModAPI.Ingame.IMyEntity anchor, VRage.Game.ModAPI.Ingame.IMyEntity reference)
	{
		if(anchor == null)
			throw new Exception("Kinematics: anchor is null");

		this._anchor = anchor;
		this._reference = reference;

		if(reference == null)
			_transition = this._anchor.WorldMatrix;
		else
			_transition = this._anchor.WorldMatrix * MatrixD.Invert(this._reference.WorldMatrix);
		this._stateCurrent = this._stateLast = _transition;

		this._transitionLinearLast = this._transitionAngularLast = this._transitionLinearCurrent = this._transitionAngularCurrent = VectorZero;
		this._velocityLinearCurrent = this._velocityAngularCurrent = this._velocityLinearLast = this._velocityAngularLast = VectorZero;
		this._accelerationLinearCurrent = this._accelerationAngularCurrent = this._accelerationLinearLast = this._accelerationAngularLast = VectorZero;
		this._jerkLinearCurrent = this._jerkAngularCurrent = this._jerkLinearLast = this._jerkAngularLast = VectorZero;
	}
Exemple #2
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 private bool isMainCargo(IMyEntity b)
 {
     if (b is IMyCargoContainer)
     {
         return(true);
     }
     if (COUNT_CONNECTORS && b is IMyShipConnector)
     {
         return(true);
     }
     if (COUNT_SORTERS && b is IMyConveyorSorter)
     {
         return(true);
     }
     if (COUNT_PROCESSING)
     {
         if (b is IMyRefinery || b is IMyGasGenerator)
         {
             return(true);
         }
     }
     return(TREAT_OVERFLOW_AS_MAIN && internalIsOverflowContainer(b));
 }
 private static bool NoPlayerNearby(VRage.Game.ModAPI.Ingame.IMyEntity baseRc)
 {
     return(DebugConvoys || !DuckUtils.IsAnyPlayerNearPosition(baseRc.GetPosition(), 1000));
 }
Exemple #4
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 private bool internalIsOverflowContainer(IMyEntity b)
 {
     return(b is IMyTerminalBlock && !(b is IMyCargoContainer) && isOverflowContainer(b as IMyTerminalBlock));
 }
Exemple #5
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 private static Sandbox.ModAPI.Ingame.IMyTerminalBlock TAPI_GetShieldBlock(VRage.Game.ModAPI.Ingame.IMyEntity arg) => TAPI_GetShieldBlock(arg as IMyEntity);
Exemple #6
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 private static bool TAPI_ProtectedByShield(VRage.Game.ModAPI.Ingame.IMyEntity arg) => TAPI_ProtectedByShield(arg as IMyEntity);
Exemple #7
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 private static bool TAPI_EntityBypass(Sandbox.ModAPI.Ingame.IMyTerminalBlock arg1, VRage.Game.ModAPI.Ingame.IMyEntity arg2, bool arg3) => TAPI_EntityBypass(arg1 as IMyTerminalBlock, arg2 as IMyEntity, arg3);