// Token: 0x06004D44 RID: 19780 RVA: 0x0019E2B0 File Offset: 0x0019C6B0 private void OnItemDestroyed(SpawnableObject so) { switch (this.spawnType) { case ObjectSpawner.SpawnType.OnDespawned: this.timer.ResetTimer(); this.timer.StartTimer(); break; case ObjectSpawner.SpawnType.OnPickedUp: if (this.mLastSpawnedObject != null) { this.timer.ResetTimer(); this.timer.StartTimer(); } break; } if (this.mLastSpawnedObject == so) { this.mLastSpawnedObject = null; } this.mSpawnedObjects.Remove(so); if (this.onObjectDespawnedTrigger != null && !string.IsNullOrEmpty(this.onObjectDespawnedEvent.ParameterString)) { VRC_Trigger.TriggerCustom(this.onObjectDespawnedTrigger.gameObject, this.onObjectDespawnedEvent.ParameterString); } }
public void ApplyDamage(float damage) { if (this.currentHealth > 0f) { this.currentHealth -= damage; if (this.theCombatSystem.onPlayerDamaged != null) { this.theCombatSystem.onPlayerDamaged(base.GetComponent <VRC_PlayerApi>()); } if (this.theCombatSystem.onPlayerDamagedTrigger != null) { VRC_Trigger.TriggerCustom(this.theCombatSystem.onPlayerDamagedTrigger); } if (this.currentHealth <= 0f) { this.currentHealth = 0f; if (this.DeathCoroutine == null) { this.DeathCoroutine = base.StartCoroutine(this.Die()); } if (this.theCombatSystem.onPlayerKilledTrigger != null) { VRC_Trigger.TriggerCustom(this.theCombatSystem.onPlayerKilledTrigger); } } this.localVisualDamage.SetDamagePercent(1f - this.currentHealth / this.maxHealth); } }
// Token: 0x06004DA2 RID: 19874 RVA: 0x001A0D28 File Offset: 0x0019F128 private void OnTimerDone() { if (VRC.Network.IsMaster && this.onTimerDoneTrigger != null && !string.IsNullOrEmpty(this.onTimerDoneEvent.ParameterString)) { VRC_Trigger.TriggerCustom(this.onTimerDoneTrigger.gameObject, this.onTimerDoneEvent.ParameterString); } if (this.resetAndStopTimerWhenDone) { this.ResetTimer(); this.StopTimer(); if (this.repeat) { this.StartTimer(); } } }
public static void SetupCombat() { VRCSDK2.VRC_CombatSystem combatSystem = FindObjectOfType <VRCSDK2.VRC_CombatSystem>(); if (combatSystem != null) { combatSystem.gameObject.AddComponent <CyanEmuCombatSystemHelper>(); CyanEmuCombatSystemHelper.CombatSetMaxHitpoints(null, combatSystem.maxPlayerHealth); CyanEmuCombatSystemHelper.CombatSetRespawn(null, combatSystem.respawnOnDeath, combatSystem.respawnTime, combatSystem.respawnPoint); CyanEmuCombatSystemHelper.CombatSetDamageGraphic(null, combatSystem.visualDamagePrefab); CyanEmuCombatSystemHelper.CombatSetActions( () => VRC_Trigger.TriggerCustom(combatSystem.onPlayerDamagedTrigger), () => VRC_Trigger.TriggerCustom(combatSystem.onPlayerKilledTrigger), () => VRC_Trigger.TriggerCustom(combatSystem.onPlayerHealedTrigger) ); } }
public void ApplyHealing(float healing) { if (this.currentHealth < this.maxHealth) { this.currentHealth += healing; if (this.theCombatSystem.onPlayerHealed != null) { this.theCombatSystem.onPlayerHealed(base.GetComponent <VRC_PlayerApi>()); } if (this.theCombatSystem.onPlayerHealedTrigger != null) { VRC_Trigger.TriggerCustom(this.theCombatSystem.onPlayerHealedTrigger); } if (this.currentHealth >= this.maxHealth) { this.currentHealth = this.maxHealth; } } this.localVisualDamage.SetDamagePercent(1f - this.currentHealth / this.maxHealth); }
private void SetupLastSpawnedObject(GameObject spawnedObject, VRC.Player instigator) { if (this.spawnType == ObjectSpawner.SpawnType.OnTimer) { this.timer.ResetTimer(); this.timer.StartTimer(); } else { this.timer.StopTimer(); this.timer.ResetTimer(); } this.mLastSpawnedObject = spawnedObject; if (this.mLastSpawnedObject.GetComponent <VRC_Pickup>() != null) { SpawnablePickup spawnablePickup = spawnedObject.AddComponent <SpawnablePickup>(); spawnablePickup.SetupSpawnedObject(this.despawnType, this.despawnTime, this.autoDespawnDistance, new Action <SpawnablePickup>(this.OnItemPickedUp), null, new Action <SpawnableObject>(this.OnItemDestroyed), this); } else { SpawnableObject spawnableObject = spawnedObject.AddComponent <SpawnableObject>(); spawnableObject.SetupSpawnedObject(this.despawnType, this.despawnTime, this.autoDespawnDistance, new Action <SpawnableObject>(this.OnItemDestroyed), this); } VRC_DestructibleStandard component = this.mLastSpawnedObject.GetComponent <VRC_DestructibleStandard>(); if (component != null) { this.SetupDestructibleStandard(component); } SpawnableObject component2 = spawnedObject.GetComponent <SpawnableObject>(); this.mSpawnedObjects.Add(component2); if (this.onItemSpawned != null) { this.onItemSpawned(spawnedObject); } if (this.onObjectSpawnedTrigger != null && !string.IsNullOrEmpty(this.onObjectSpawnedEvent.ParameterString)) { VRC_Trigger.TriggerCustom(this.onObjectSpawnedTrigger.gameObject, this.onObjectSpawnedEvent.ParameterString); } }
public void OnStationExit(VRC.SDKBase.VRCStation station) { VRC_Trigger.TriggerCustom((station as VRCSDK2.VRC_Station).OnLocalPlayerExitStation); Trigger.ExecuteTriggerType(VRC_Trigger.TriggerType.OnStationExited); }