// Start is called before the first frame update void Start() { Init(); targetUnit = null; hM = GetComponent <HealthManager>(); cM = GameObject.FindGameObjectWithTag("cam").GetComponent <Camera_Manager>(); }
protected void OnDestroy() { if (singleton == this) { singleton = null; } }
public void Event_Init() { str_ride_car = ride_car.Instance; str_char = Character.Instance; str_Game_mag = Game_Manager.Instance; str_camera = Camera_Manager.Instance; //1회만 셋팅. dir_p_set = false; steel_on = false; //충돌 차량 관련 변수 car_speed = 6.0f; dump_speed = 10.0f; car_attack = false; dump_on = false; car_dis = .0f; car_dir = new Vector3(0, 0, 0); car_roll = 20.0f; dis_steel_ = .0f; dir_steel_ = new Vector3(0, 0, 0); steel_attack = false; steel_down_speed = 5.0f; //파편과 파편방향 초기화. for (int i = 0; i < 4; i++) { player_p[i].GetComponent <Renderer>().enabled = false; player_p[i].transform.position = str_char.transform.position; player_p_dir[i].transform.position = str_char.transform.position; } }
// Use this for initialization void Start() { healthBarLength = Screen.width / 3; origPos = transform.position; // Marks Starting Position // Calls in camera functions to this script myOtherCameraManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Camera_Manager> (); myCameraTrigger = GameObject.FindGameObjectWithTag("camCollider").GetComponent <Camera_Trigger> (); }
void Start() { pM = GetComponent <PlayerMove>(); turn = pM.turn; willMove = false; attacking = false; targetUnit = null; hM = GetComponent <HealthManager>(); cM = GameObject.FindGameObjectWithTag("cam").GetComponent <Camera_Manager>(); //.GetComponent<Camera_Manager>(); }
// Use this for initialization void Awake(){ if (sInstance != null && sInstance != this) { Destroy(this.gameObject); return; } else { sInstance = this; } DontDestroyOnLoad (this.gameObject); }
protected void Awake() { if (singleton == null) { singleton = this; DontDestroyOnLoad(singleton); init(); } else { Destroy(this); } }
// Use this for initialization void Start() { if (GetComponent <Camera_Manager> () != null) { cameraManager = GetComponent <Camera_Manager> (); } else { Debug.LogError("You need to add a camera manager to the game manager"); } pInv = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Inventory>(); // Change later to main menu instead of loading into game view = ViewState.GAME; }
// Helper / Util methods private void HandleRespawn() { // We've been teleported to the new position on respawn if (Time.realtimeSinceStartup >= fadeTimer + timeToFade / 2 && fadeTimer != 0) { transform.position = determineRespawnPos(spawnPos.position, 15); // Set player pos to current respawn point Camera_Manager cm = manager.GetComponent <Camera_Manager>(); cm.DeactivateAllCameras(); fadeTimer = -1; cameraRespawnLookingAtPlayer.SetActive(true); } if (Time.realtimeSinceStartup >= fadeTimer + timeToFade && fadeTimer == -1) { fadeTimer = 0; Time.timeScale = 1; state = PLAYER_STATE.ALIVE; // Finally set us back to alive } }
void Start() { str_Event_Mag = Event_Manager.Instance; //사용할때 변수 안쓰고 쓸라면 (Event_Manager.Instance). str_Camera_Mag = Camera_Manager.Instance; str_Character = Character.Instance; str_ride_car = ride_car.Instance; str_sound_Mag = Sound_Manager.Instance; //타 클래스 초기화. str_Event_Mag.Event_Init(); str_Character.Character_Init(); str_ride_car.ride_car_Init(); str_Camera_Mag.Camera_Init(); eat_ice_cream = true; ice_cream = false; trash_check = false; car_check = false; F_key_ = true; ride_car_update = false; ride_car_Evnet = false; char_update = true; trash_Event = false; cross_Event = false; steel_down = false; shoot_ = false; trash_shoot_ = false; dir_con = new Vector3(0, 0, 0); c_distance = .0f; t_distance = .0f; trash_dis = 4.0f; spriteRenderer = GameObject.Find("Player_ice_cream").GetComponent <SpriteRenderer>(); //오브젝트 위치 set obj_trash.transform.position = new Vector3(-5.66f, 3.94f, -1.0f); //background_bgm str_sound_Mag.PlayBGM(1); }
public void Character_Init() { c_move = false; str_Game_mag = Game_Manager.Instance; str_camera_mag = Camera_Manager.Instance; str_sound_mag = Sound_Manager.Instance; //character start postion transform.position = new Vector3(1.29f, -7.62f, -1.0f); //위치 초기화. wall_check[0].transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); animator = GetComponent <Animator>(); animator.applyRootMotion = false; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); player_controller = player.GetComponent <Player_Controller> (); cameraManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Camera_Manager> (); }
// Use this for initialization void Start() { myCameraManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Camera_Manager> (); }
// Use this for initialization void Start() { Cursor.visible = false; a_animation = GetComponentInParent <Animator>(); cm = GameObject.FindGameObjectWithTag("Animation_Kontroller").GetComponent <Camera_Manager>(); }
void Awake() { Instance = this; }
void Start() { z_zl = GameObject.FindObjectOfType(typeof(Zombie_Leben)) as Zombie_Leben; cm = GameObject.FindGameObjectWithTag("Zombie_Animation_Kontroller").GetComponent <Camera_Manager>(); p_pl_collider.enabled = false; }
private void Awake() { Instance = this; }