public static Angles getCurrentAngles(VAMemory vam, int engine)
        {
            float x = vam.ReadFloat((IntPtr)(vam.ReadInt32((IntPtr)(engine + Offsets.oClientState)) + Offsets.oViewAngles));
            float y = vam.ReadFloat((IntPtr)(vam.ReadInt32((IntPtr)(engine + Offsets.oClientState)) + Offsets.oViewAngles + 4));

            return(new Angles(x, y));
        }
        public static Vector3 getPlayerVectorByIndex(VAMemory vam, int bClient, int index)
        {
            float x = 0f, y = 0f, z = 0f;
            //get enemy coords;

            int PtrToPIC = vam.ReadInt32((IntPtr)(bClient + Offsets.oEntityList + (index) * Offsets.oEntityLoopDistance));

            if (PtrToPIC != 0)
            {
                x = vam.ReadFloat((IntPtr)(PtrToPIC + Offsets.vecOrigin));
                y = vam.ReadFloat((IntPtr)(PtrToPIC + Offsets.vecOrigin + 4));
                z = vam.ReadFloat((IntPtr)(PtrToPIC + Offsets.vecOrigin + 8));
                if (x == 0 || y == 0 || z == 0)
                {
                    x = 99999999f;
                    y = 99999999f;
                    z = 99999999f;
                }
                return(new Vector3(x, y, z));
            }
            else
            {
                return(new Vector3(999999f, 999999f, 999999f));
            }
        }
 public void Init()
 {
     //sets and reads base values
     vam.processName = "1964";
     OrigCam         = vam.ReadFloat((IntPtr)(PlyYCam - 0x80000000 + EmuOffset));
     OrigSize        = vam.ReadFloat((IntPtr)(PlyHeight - 0x80000000 + EmuOffset));
 }
        public static Vector3 getLocalPlayerPosition(VAMemory vam, int bClient)
        {
            int   playerIndex = vam.ReadInt32((IntPtr)(vam.ReadInt32((IntPtr)(bClient + Offsets.oLocalPlayer)) + 0x64));
            int   start       = vam.ReadInt32((IntPtr)(bClient + Offsets.oEntityList + (playerIndex - 1) * Offsets.oEntityLoopDistance));
            float x           = vam.ReadFloat((IntPtr)(start + Offsets.vecOrigin));
            float y           = vam.ReadFloat((IntPtr)(start + Offsets.vecOrigin + 4));
            float z           = vam.ReadFloat((IntPtr)(start + Offsets.vecOrigin + 8));

            return(new Vector3(x, y, z));
        }
        private void button2_Click(object sender, EventArgs e)
        {
            int LocalPlayer = vam.ReadInt32((IntPtr)BASE);

            int HPAdress = LocalPlayer + health;

            int hpRead = vam.ReadInt32((IntPtr)HPAdress);

            string showHPRead = hpRead.ToString();

            label2.Text = showHPRead;

            int APAdress = LocalPlayer + health;

            int apRead = vam.ReadInt32((IntPtr)APAdress);

            string showAPRead = apRead.ToString();

            label4.Text = showAPRead;

            IntPtr xBase = Process.GetProcessesByName("ac_client").FirstOrDefault().MainModule.BaseAddress + 0x000987A4;

            IntPtr xoff = IntPtr.Add((IntPtr)vam.ReadInt32(xBase), 0x4);

            float readX = vam.ReadFloat((IntPtr)xoff);

            string showReadx = readX.ToString();

            label6.Text = showReadx;

            IntPtr yBase = Process.GetProcessesByName("ac_client").FirstOrDefault().MainModule.BaseAddress + 0x00007738;

            IntPtr yoff = IntPtr.Add((IntPtr)vam.ReadInt32(yBase), 0x0);

            float ready = vam.ReadFloat((IntPtr)yoff);

            string showReady = ready.ToString();

            label8.Text = showReady;

            IntPtr zBase = Process.GetProcessesByName("ac_client").FirstOrDefault().MainModule.BaseAddress + 0x00006FFC;

            IntPtr zoff = IntPtr.Add((IntPtr)vam.ReadInt32(zBase), 0x0);

            float readz = vam.ReadFloat((IntPtr)zoff);

            string showReadz = readz.ToString();

            label10.Text = showReadz;
        }
Exemple #6
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 static float ReadMemoryFloat(int pid, UInt64 address)//example for read float
 {
     vam.WriteInt32(bAddress + offset_pid, pid);
     vam.WriteUInt64(bAddress + offset_memAddress, address);
     vam.WriteInt32(bAddress + offset_typeReq, 3);
     return(vam.ReadFloat(bAddress + offset_fRetAnswer));
 }
        void noflash()
        {
            int localPlayer = vam.ReadInt32((IntPtr)bClient + Offsets.oLocalPlayer);

            if (noflashtoggle)
            {
                if (vam.ReadFloat((IntPtr)localPlayer + Offsets.oFlashMaxAlpha) > 0.0f)
                {
                    vam.WriteFloat((IntPtr)localPlayer + Offsets.oFlashMaxAlpha, 0.0f);
                }
            }
            else if (vam.ReadFloat((IntPtr)localPlayer + Offsets.oFlashMaxAlpha) < 0f + float.Epsilonh)
            {
                vam.WriteFloat((IntPtr)localPlayer + Offsets.oFlashMaxAlpha, 255.0f);
            }
        }
        public static Angles GetPunch(int playerIndex, VAMemory vam, int bClient)
        {
            int start = vam.ReadInt32((IntPtr)(bClient + Offsets.oEntityList + (playerIndex * Offsets.oEntityLoopDistance)));

            if (start != 0)
            {
                float x = 0;
                float y = 0;
                x = vam.ReadFloat((IntPtr)(start + Offsets.dwPunchOffset));
                y = vam.ReadFloat((IntPtr)(start + Offsets.dwPunchOffset + 4));
                return(new Angles(x, y));
            }
            else
            {
                return(new Angles(999f, 999f));
            }
        }
Exemple #9
0
        public List <EntityData> BuildEnemyList(int playercount, int enemyteamnumber, VAMemory vam, Int32 baseaddress) //returns an list of floats arranged in (x, y, z) * number of players
        {
            Int32 a_playerobject;

            float entityx;
            float entityy;
            float entityz;
            int   entityhealth;
            int   team;
            int   entitynumber;

            List <EntityData> retlist = new List <EntityData>();

            //iterate through the entitylist for the players and skipping local player
            for (int i = 0; i < playercount; i++)
            {
                //read the player object address
                a_playerobject = vam.ReadInt32((IntPtr)baseaddress + a_entitylist + (0x10 * (i)));

                entityx      = vam.ReadFloat((IntPtr)a_playerobject + o_coordinates);
                entityy      = vam.ReadFloat((IntPtr)a_playerobject + o_coordinates + 0x4);
                entityz      = vam.ReadFloat((IntPtr)a_playerobject + o_coordinates + 0x8);
                entityhealth = vam.ReadInt32((IntPtr)a_playerobject + o_health);
                team         = vam.ReadInt32((IntPtr)a_playerobject + o_teamnumber);
                entitynumber = vam.ReadInt32((IntPtr)a_playerobject + o_entitynumber);

                //add to the return list

                if (team == enemyteamnumber)
                {
                    retlist.Add((new EntityData(entityx, entityy, entityz, entityhealth, team, entitynumber)));
                }


                if (showdebugmessages)
                {
                    System.Console.WriteLine("Entity Pointer: 0x" + (baseaddress + a_entitylist + (0x10 * (i))).ToString("X"));
                    System.Console.WriteLine("Entity Object Address: 0x" + a_playerobject.ToString("X"));
                    System.Console.WriteLine("Entity X: " + entityx);
                    System.Console.WriteLine("Entity Y: " + entityy);
                    System.Console.WriteLine("Entity Z: " + entityz);
                }
            }
            return(retlist);
        }
        public static Vector3 GetBonePosition(int boneIndex, int PlayerNumber, int bClient, VAMemory vam)
        {
            int BaseEntity = GetBaseEntity(PlayerNumber, bClient, vam);

            if (BaseEntity != 0)
            {
                int BoneMatrix = vam.ReadInt32((IntPtr)(BaseEntity + Offsets.dwBoneMatrix));
                int hp         = vam.ReadInt32((IntPtr)(BaseEntity + Offsets.oHealth));
                if (BoneMatrix != 0 && hp > 0)
                {
                    float x = vam.ReadFloat((IntPtr)(BoneMatrix + 0x30 * boneIndex + 0x0C));
                    float y = vam.ReadFloat((IntPtr)(BoneMatrix + 0x30 * boneIndex + 0x1C));
                    float z = vam.ReadFloat((IntPtr)(BoneMatrix + 0x30 * boneIndex + 0x2C));
                    return(new Vector3(x, y, z));
                }
                return(new Vector3(99999f, 99999f, 99999f));
            }
            return(new Vector3(99999f, 99999f, 99999f));
        }
Exemple #11
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        static void Main(string[] args)
        {
            Chroma.Instance.Keyboard.SetAll(Color.Black);
            Console.WriteLine("");
            Console.ForegroundColor = ConsoleColor.Cyan;
            VAMemory mem = new VAMemory("starwarsbattlefront");

            ColorManager.CRenderer CR = new CRenderer();

            for (;;)
            {
                Int64 pGameContext     = mem.ReadInt64((IntPtr)(0x142AE8080));
                Int64 pPlayerManager   = mem.ReadInt64((IntPtr)(pGameContext + 0x68));
                Int64 pLocalPlayer     = mem.ReadInt64((IntPtr)(pPlayerManager + 0x550));
                Int64 pLocalSoldier    = mem.ReadInt64((IntPtr)(pLocalPlayer + 0x2cb8));
                Int64 pHealthComponent = mem.ReadInt64((IntPtr)(pLocalSoldier + 0x198));
                float pHealth          = mem.ReadFloat((IntPtr)(pHealthComponent + 0x20));
                float pHealthMax       = mem.ReadFloat((IntPtr)(pHealthComponent + 0x24));
                int   health           = (int)((pHealth / pHealthMax) * 100);



                Int64 pAimer   = mem.ReadInt64((IntPtr)(pLocalSoldier + 0x5e0));
                Int64 pWeap    = mem.ReadInt64((IntPtr)(pAimer + 0x1b8));
                Int64 pPrimary = mem.ReadInt64((IntPtr)(pWeap + 0x5130));
                float Heat     = mem.ReadFloat((IntPtr)(pPrimary + 0x1c8));
                int   heat     = (int)(100 - (Heat * 100));
                // Console.WriteLine(heat);
                CR.DrawHeat(health, true);
                //  Console.WriteLine(pHealthMax);

                /*if (GetAsyncKeyState(Keys.Up)) health += 5;
                 * if (GetAsyncKeyState(Keys.Down)) health -= 5;
                 * if (health > 100) health = 100;
                 * if (health < 0) health = 0;*/
                CR.DrawHealth(heat, true);
                Thread.Sleep(100);
            }
        }
Exemple #12
0
        private static void NFMain()
        {
            while (true)
            {
                int SPLR = mem.ReadInt32((IntPtr)BaseAddress + Offsets.LP);

                float FLA = SPLR + Offsets.FLA;

                if (mem.ReadFloat((IntPtr)FLA) > 0f)
                {
                    mem.WriteFloat((IntPtr)FLA, 0f);
                }
            }
        }
Exemple #13
0
        private void timer3_Tick(object sender, EventArgs e)
        {
            Process[] isprocessRunning = Process.GetProcessesByName("SCP - Containment Breach");
            if (isprocessRunning.Length > 0)
            {
                foreach (Process process in isprocessRunning)
                {
                    ProcessModuleCollection oModules = process.Modules;

                    baseAddress = process.MainModule.BaseAddress;
                }

                if (baseAddress != null)
                {
                    VAMemory vars = new VAMemory(processName);

                    timer1.Start();
                    OnOffLabel.Text      = "On";
                    OnOffLabel.ForeColor = System.Drawing.Color.LawnGreen;

                    mainAddress      = vars.ReadInt32((IntPtr)baseAddress + 0x000f5400);
                    Offset98         = vars.ReadInt32((IntPtr)mainAddress + 0x98);
                    Godmode          = vars.ReadInt32((IntPtr)Offset98 + 0x5b0);
                    Noclip           = vars.ReadInt32((IntPtr)Offset98 + 0x5b4);
                    InfStam          = vars.ReadInt32((IntPtr)Offset98 + 0x924);
                    InfBlink         = vars.ReadInt32((IntPtr)Offset98 + 0x390);
                    Notarget         = vars.ReadInt32((IntPtr)Offset98 + 0xfd4);
                    Debughud         = vars.ReadInt32((IntPtr)Offset98 + 0xad0);
                    Camerafog        = vars.ReadFloat((IntPtr)Offset98 + 0xb68);
                    WireframeOffset1 = vars.ReadInt32((IntPtr)mainAddress + 0xfdc);
                    Wireframe        = vars.ReadInt32((IntPtr)WireframeOffset1 + 0x23f);
                    Bloodloss        = vars.ReadFloat((IntPtr)Offset98 + 0x3f0);
                    SCP008State      = vars.ReadFloat((IntPtr)Offset98 + 0x3f4);
                    Injuries         = vars.ReadFloat((IntPtr)Offset98 + 0x3ec);
                    RDC = vars.ReadInt32((IntPtr)Offset98 + 0x12e8);

                    PlayerOffset1 = vars.ReadInt32((IntPtr)mainAddress + 0x160);
                    PlayerOffset2 = vars.ReadInt32((IntPtr)PlayerOffset1 + 0x140);
                    PlayerX       = vars.ReadFloat((IntPtr)PlayerOffset2 + 0x40);
                    PlayerY       = vars.ReadFloat((IntPtr)PlayerOffset2 + 0x44);
                    PlayerZ       = vars.ReadFloat((IntPtr)PlayerOffset2 + 0x48);
                }
            }
            else
            {
                timer1.Stop();
                OnOffLabel.Text      = "Off";
                OnOffLabel.ForeColor = System.Drawing.Color.DarkRed;
            }
        }
Exemple #14
0
        public T ReadValue <T>(IntPtr baseAddress, int[] offsetArr)
        {
            var pointer = GetPointer(baseAddress, offsetArr);

            if (typeof(T).Equals(typeof(int)))
            {
                return((T)Convert.ChangeType(vam.ReadInt32(pointer), typeof(T)));
            }
            else if (typeof(T).Equals(typeof(double)))
            {
                return((T)Convert.ChangeType(vam.ReadDouble(pointer), typeof(T)));
            }
            else if (typeof(T).Equals(typeof(float)))
            {
                return((T)Convert.ChangeType(vam.ReadFloat(pointer), typeof(T)));
            }
            return(default);
        public static Vector3 getEntityEyePosition(VAMemory vam, int bClient, int index)
        {
            int   start = vam.ReadInt32((IntPtr)(bClient + Offsets.oEntityList + index * Offsets.oEntityLoopDistance));
            float x     = vam.ReadFloat((IntPtr)(start + Offsets.vecOrigin));
            float y     = vam.ReadFloat((IntPtr)(start + Offsets.vecOrigin + 4));
            float z     = vam.ReadFloat((IntPtr)(start + Offsets.vecOrigin + 8));

            x += vam.ReadFloat((IntPtr)(start + m_vecViewOffset));
            y += vam.ReadFloat((IntPtr)(start + m_vecViewOffset + 4));
            z += vam.ReadFloat((IntPtr)(start + m_vecViewOffset + 8));
            return(new Vector3(x, y, z));
        }
    /// <summary>The main entry point for the application.</summary>
    static void Main(string[] args)
    {
        Application.EnableVisualStyles();
        Application.SetCompatibleTextRenderingDefault(false);
        var f = new Form1();

        f.Show();
        VAMemory vam         = new VAMemory("ac_client");
        int      localplayer = vam.ReadInt32((IntPtr)Pbase);

        while (f.Visible)                 //loop while form is not closed
        {
            int   address = localplayer + fly;
            float aimlock = vam.ReadFloat((IntPtr)address);
            vam.WriteFloat((IntPtr)address, -5);
            address = localplayer + Health;
            vam.WriteInt32((IntPtr)address, 1337);
            address = localplayer + mgammo;
            vam.WriteInt32((IntPtr)address, +1337);
            Application.DoEvents();                      //Yield control to the message loop
        }
    }
Exemple #17
0
        private float SetHealth(VAMemory vMemory, int healthFinalAddress, float healthOriginal)
        {
            float health = vMemory.ReadFloat((IntPtr)healthFinalAddress + 0x18); // 808 // 288

            Invoke(new Action(() =>
            {
                lblHealth.Text = health.ToString();
            }));
            if (chkHealth.Checked)
            {
                if (health > healthOriginal)
                {
                    healthOriginal = health;
                }

                vMemory.WriteFloat((IntPtr)healthFinalAddress + 0x18, healthOriginal); // 808 // 288
            }
            else
            {
                healthOriginal = health;
            }

            return(healthOriginal);
        }
Exemple #18
0
        public static void ToggleBrightness()
        {
            //Search for float. If brightness is 66 than the float will be between .66 and .68
            //036542E8 20 C10 B0 138 F0
            int staticPointerOffset = 0x036542E8;

            int[] offsets = new int[] { 0x20, 0xC10, 0xB0, 0x138, 0xF0 };

            // while (true)
            // {
            var pointer = FindPointer(baseAddress, staticPointerOffset, offsets);
            var value   = vam.ReadFloat(pointer);

            Console.WriteLine(value);
            if (value > 1)
            {
                vam.WriteFloat(pointer, 1);
                return;
            }
            vam.WriteFloat(pointer, 15);


            // }
        }
        private void IntervalEvent(Object source, ElapsedEventArgs e)
        {
            if (!connected)
            {
                return;
            }

            valX = vam.ReadFloat(BaseX);
            valY = vam.ReadFloat(BaseY);
            valZ = vam.ReadFloat(BaseZ);

            valMX = vam.ReadFloat(BaseMX);
            valMY = vam.ReadFloat(BaseMY);
            valMZ = vam.ReadFloat(BaseMZ);

            valSX = vam.ReadFloat(BaseSX);
            valSY = vam.ReadFloat(BaseSY);
            valSZ = vam.ReadFloat(BaseSZ);

            valAX = vam.ReadFloat(BaseAX);
            valAY = vam.ReadFloat(BaseAY);

            ui.updateAllValues();

            if (lockedX)
            {
                vam.WriteFloat(BaseX, valLockX);
                vam.WriteFloat(BaseSX, valLockSX);
            }

            if (lockedY)
            {
                vam.WriteFloat(BaseY, valLockY);
                vam.WriteFloat(BaseSY, valLockSY);
            }

            if (lockedZ)
            {
                vam.WriteFloat(BaseZ, valLockZ);
                vam.WriteFloat(BaseSZ, valLockSZ);
            }

            if (lockedSX)
            {
                vam.WriteFloat(BaseSX, valLockSX);
            }

            if (lockedSY)
            {
                vam.WriteFloat(BaseSY, valLockSY);
            }

            if (lockedSZ)
            {
                vam.WriteFloat(BaseSZ, valLockSZ);
            }

            if (moonjump && !singleJump)
            {
                if (valSY > 0)
                {
                    vam.WriteFloat(BaseSY, 5000f);
                    singleJump = true;
                }
            }

            if (valSY == 0)
            {
                singleJump = false;
            }

            if (singleJump)
            {
                if (valSY < -2880)
                {
                    vam.WriteFloat(BaseSY, -2830);
                }
            }

            if (superSpeed)
            {
                if (currentKeys.Contains(KeyboardHook.VK.VK_W) && currentKeys.Contains(KeyboardHook.VK.VK_D))
                {
                    turnValue = 45;
                }
                else if (currentKeys.Contains(KeyboardHook.VK.VK_W) && currentKeys.Contains(KeyboardHook.VK.VK_A))
                {
                    turnValue = 315;
                }
                else if (currentKeys.Contains(KeyboardHook.VK.VK_S) && currentKeys.Contains(KeyboardHook.VK.VK_D))
                {
                    turnValue = 135;
                }
                else if (currentKeys.Contains(KeyboardHook.VK.VK_S) && currentKeys.Contains(KeyboardHook.VK.VK_A))
                {
                    turnValue = 225;
                }
                else if (currentKeys.Contains(KeyboardHook.VK.VK_W))
                {
                    turnValue = 0;
                }
                else if (currentKeys.Contains(KeyboardHook.VK.VK_A))
                {
                    turnValue = 270;
                }
                else if (currentKeys.Contains(KeyboardHook.VK.VK_S))
                {
                    turnValue = 180;
                }
                else if (currentKeys.Contains(KeyboardHook.VK.VK_D))
                {
                    turnValue = 90;
                }

                if (currentKeys.Contains(KeyboardHook.VK.VK_W) || currentKeys.Contains(KeyboardHook.VK.VK_A) || currentKeys.Contains(KeyboardHook.VK.VK_S) || currentKeys.Contains(KeyboardHook.VK.VK_D))
                {
                    vam.WriteFloat(BaseSX, (float)Math.Cos((Math.PI / 180) * (valAX + turnValue)) * 5000);
                    vam.WriteFloat(BaseSZ, (float)Math.Sin((Math.PI / 180) * (valAX + turnValue)) * 5000);
                }
                else
                {
                    if (!lockedSX)
                    {
                        vam.WriteFloat(BaseSX, 0);
                    }
                    if (!lockedSZ)
                    {
                        vam.WriteFloat(BaseSZ, 0);
                    }
                }
            }

            if (flyMode)
            {
                if (currentKeys.Contains(KeyboardHook.VK.VK_SPACE))
                {
                    valLockY += 100;
                }
                if (currentKeys.Contains(KeyboardHook.VK.VK_LSHIFT))
                {
                    valLockY -= 100;
                }
                vam.WriteFloat(BaseSX, 0);
                vam.WriteFloat(BaseSY, 0);
                vam.WriteFloat(BaseSZ, 0);

                if (currentKeys.Contains(KeyboardHook.VK.VK_W))
                {
                    valX = (((float)Math.Cos((Math.PI / 180) * valAX) * 100) + valX);
                    valZ = (((float)Math.Sin((Math.PI / 180) * valAX) * 100) + valZ);
                }
                if (currentKeys.Contains(KeyboardHook.VK.VK_A))
                {
                    valX = (((float)Math.Sin((Math.PI / 180) * valAX) * 100) + valX);
                    valZ = (((float)Math.Cos((Math.PI / 180) * valAX) * -100) + valZ);
                }
                if (currentKeys.Contains(KeyboardHook.VK.VK_S))
                {
                    valX = (((float)Math.Cos((Math.PI / 180) * valAX) * -100) + valX);
                    valZ = (((float)Math.Sin((Math.PI / 180) * valAX) * -100) + valZ);
                }
                if (currentKeys.Contains(KeyboardHook.VK.VK_D))
                {
                    valX = (((float)Math.Sin((Math.PI / 180) * valAX) * -100) + valX);
                    valZ = (((float)Math.Cos((Math.PI / 180) * valAX) * 100) + valZ);
                }

                vam.WriteFloat(BaseX, valX);
                vam.WriteFloat(BaseZ, valZ);

                vam.WriteFloat(BaseY, valLockY);
            }

            if (lowGravity && valSY <= -500)
            {
                vam.WriteFloat(BaseSY, -400);
            }

            int newHash = calculateHashOfValues();

            if (hashOfValues == newHash)
            {
                checkCounter++;
            }
            hashOfValues = newHash;

            if (checkCounter >= 150)
            {
                checkCounter = 0;

                setupAddresses();
            }
        }
Exemple #20
0
 public float getValueFloat(IntPtr address)
 {
     return(vam.ReadFloat(address));
 }
Exemple #21
0
        private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
        {
            if (!Vam.CheckProcess())
            {
                UnhookWindowsHookEx(_hookID);
                Environment.Exit(0);
            }

            if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
            {
                int vkCode = Marshal.ReadInt32(lParam);
                if (vkCode == (int)KeyDefinitions.F1 || vkCode == (int)KeyDefinitions.F2 || vkCode == (int)KeyDefinitions.F3 ||
                    vkCode == (int)KeyDefinitions.F4)
                {
                    int baseAddressX  = Vam.ReadInt32((IntPtr)(Vam.getBaseAddress + 0x00383200));
                    int offsetsAddedX = Vam.ReadInt32((IntPtr)baseAddressX + 0x0);
                    offsetsAddedX = Vam.ReadInt32((IntPtr)offsetsAddedX + 0x10);
                    float x = Vam.ReadFloat((IntPtr)offsetsAddedX + 0x40);

                    int   baseAddressY  = Vam.ReadInt32((IntPtr)(Vam.getBaseAddress + 0x00386AE0));
                    int   offsetsAddedY = Vam.ReadInt32((IntPtr)baseAddressY + 0x0);
                    float y             = Vam.ReadFloat((IntPtr)offsetsAddedY + 0x44);

                    int baseAddressZ  = Vam.ReadInt32((IntPtr)(Vam.getBaseAddress + 0x00383200));
                    int offsetsAddedZ = Vam.ReadInt32((IntPtr)baseAddressZ + 0x10);
                    offsetsAddedZ = Vam.ReadInt32((IntPtr)offsetsAddedZ + 0x18);
                    offsetsAddedZ = Vam.ReadInt32((IntPtr)offsetsAddedZ + 0x10);
                    float z = Vam.ReadFloat((IntPtr)offsetsAddedZ + 0x48);

                    Form1 form = (Form1)Application.OpenForms["Form1"];

                    if (vkCode == (int)KeyDefinitions.F1 || vkCode == (int)KeyDefinitions.F3)
                    {
                        if (vkCode == (int)KeyDefinitions.F1)
                        {
                            form.label10.Text = x.ToString();
                            form.label11.Text = y.ToString();
                            form.label12.Text = z.ToString();
                        }
                        else if (vkCode == (int)KeyDefinitions.F3)
                        {
                            form.label13.Text = x.ToString();
                            form.label14.Text = y.ToString();
                            form.label15.Text = z.ToString();
                        }
                    }
                    else if (vkCode == (int)KeyDefinitions.F2 || vkCode == (int)KeyDefinitions.F4)
                    {
                        if (vkCode == (int)KeyDefinitions.F2)
                        {
                            Vam.WriteFloat((IntPtr)offsetsAddedX + 0x40, float.Parse(form.label10.Text));
                            Vam.WriteFloat((IntPtr)offsetsAddedY + 0x44, float.Parse(form.label11.Text));
                            Vam.WriteFloat((IntPtr)offsetsAddedZ + 0x48, float.Parse(form.label12.Text));
                        }
                        else
                        {
                            Vam.WriteFloat((IntPtr)offsetsAddedX + 0x40, float.Parse(form.label13.Text));
                            Vam.WriteFloat((IntPtr)offsetsAddedY + 0x44, float.Parse(form.label14.Text));
                            Vam.WriteFloat((IntPtr)offsetsAddedZ + 0x48, float.Parse(form.label15.Text));
                        }
                    }
                }
            }
            return(CallNextHookEx(_hookID, nCode, wParam, lParam));
        }
Exemple #22
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        private void updateHealth_Tick(object sender, EventArgs e)
        {
            float health = vam.ReadFloat((IntPtr)aHealth);

            label2.Text = Convert.ToString(health);
        }
Exemple #23
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        public float GetPlayerX(VAMemory vam, int localplayeraddr)  //front to back
        {
            float x = vam.ReadFloat((IntPtr)localplayeraddr + o_coordinates);

            return(x);
        }
Exemple #24
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        public float GetPlayerY(VAMemory vam, int localplayeraddr)  //side to side
        {
            float y = vam.ReadFloat((IntPtr)localplayeraddr + o_coordinates + 4);

            return(y);
        }
Exemple #25
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        public float GetPlayerZ(VAMemory vam, int localplayeraddr)  //up and down
        {
            float z = vam.ReadFloat((IntPtr)localplayeraddr + o_coordinates + 8);

            return(z);
        }
Exemple #26
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        public float GetPlayerPitch(VAMemory vam, int localplayeraddr)  //up and down
        {
            float pitch = vam.ReadFloat((IntPtr)localplayeraddr + o_viewangle_pitch);

            return(pitch);
        }
Exemple #27
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        public float GetPlayerYaw(VAMemory vam, int localplayeraddr)  //up and down
        {
            float yaw = vam.ReadFloat((IntPtr)localplayeraddr + o_viewangle_yaw);

            return(yaw);
        }
Exemple #28
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        public Vector GetPlayerPosition()
        {
            Vector player;


            player.x = vam.ReadFloat((IntPtr)d.localPlayer + Netvars.m_vecOrigin + 0x0) + vam.ReadFloat((IntPtr)d.localPlayer + Netvars.m_vecViewOffset + 0x0);
            player.y = vam.ReadFloat((IntPtr)d.localPlayer + Netvars.m_vecOrigin + 0x4) + vam.ReadFloat((IntPtr)d.localPlayer + Netvars.m_vecViewOffset + 0x4);
            player.z = vam.ReadFloat((IntPtr)d.localPlayer + Netvars.m_vecOrigin + 0x8) + vam.ReadFloat((IntPtr)d.localPlayer + Netvars.m_vecViewOffset + 0x8);



            return(player);
        }
Exemple #29
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 public float ReadFloat(int offsets)
 {
     return(vam.ReadFloat((IntPtr)offsets));
 }