public void GenerateMap(Texture2D map, Vector2 originPoint, Vector2 cellSize)
 {
     //Grid<Pathfinding.PathNode> grid = Pathfinding.Instance.GetGrid();
     for (int x = 0; x < map.width; x++)
     {
         for (int y = 0; y < map.height; y++)
         {
             Color   pixel    = map.GetPixel(x, y);
             Vector3 position = originPoint + Vector2.one * (cellSize / 2f) + new Vector2(cellSize.x * x, cellSize.y * y);
             foreach (ColorToPrefab ctp in colorToPrefabArray)
             {
                 if (ctp.color == pixel)
                 {
                     UtilFunc.Instantiate(new SpawnInfo <Transform>(ctp.gameOject.transform, position, Quaternion.identity));
                     //grid.GetGridObject(x, y).IsObstacle = true;
                 }
             }
         }
     }
 }