/// <summary> /// 크리쳐 아이콘 프리팹에는 패널을 붙이지 않아서 패널을 붙이고 싶을때 쓰임. /// iParentPanelDepth 인자로 부모 패널의 뎁스를 꼭 넣어주자... /// </summary> /// <param name="iPanelDepth"></param> public void AddPanel(int iParentPanelDepth) { UIPanel uiParentPanel = UtilFunc.GetParentPanel(transform); if (uiParentPanel != null) { iParentPanelDepth = uiParentPanel.depth; } UIPanel uiPanel = gameObject.GetComponent <UIPanel>(); if (uiPanel == null) { uiPanel = gameObject.AddComponent <UIPanel>(); } UtilFunc.SetPanelDepth(uiPanel, iParentPanelDepth + 10); }