private static void WaitLoadOverThanSetActiveFalse(PalNPC npc) { if (PlayersManager.Player != null && npc != null && PlayersManager.Player != npc.gameObject) { UtilFun.SetActive(npc.model, false); } }
public virtual void LoadOver() { if (this.model != null) { UtilFun.SetActive(this.model, true); } PlayerCtrlManager.OnInit(); }
public static MapData GetData(int id) { id = UtilFun.GetPalMapLevel(id); MapData[] datasFromFile = MapData.GetDatasFromFile(); if (id >= 0 && id < datasFromFile.Length) { return(datasFromFile[id]); } return(null); }
/// /// Member Functions /// /// Load/Assign Functions private void Assign() { /// Rendering Switch setting if (m_UseCache) { // when caching is applied, Adaptive Resolution is turned off m_AdaptiveResolution = false; LoadCacheTex(); } /// GameObject Access if (targetObj == null) { targetObj = GameObject.Find("Skateboard"); } mainCam = Camera.allCameras[0]; // Get Camera from static camera array m_tmList = new List <TextureManager>(); m_impostorObjList = new List <GameObject>(); m_currCamDir = new List <Vector3>(); m_prevCamDir = new List <Vector3>(); List <Vector3> positionVec3 = new List <Vector3>(); GeneratePosition(m_ObjectNumber, m_PositioningMethod, ref positionVec3); for (int i = 0; i < m_ObjectNumber; i++) { /// TextureManager List assign if (m_AdaptiveResolution) { /// If Adaptive Resolution switch is on, calculate texture resolution due to distance float dist = (positionVec3[i] - mainCam.transform.position).magnitude; int tsize = UtilFun.CalculateOptimalResolution(dist, 3, 0.1f); m_tmList.Add(new TextureManager(tsize, ref mainCam, targetObj.layer)); } else { m_tmList.Add(new TextureManager(TextureCacheInfo.textureSize, ref mainCam, targetObj.layer)); } m_impostorObjList.Add(new GameObject("Multi Impost :" + i.ToString())); m_impostorObjList[i] = GameObject.CreatePrimitive(PrimitiveType.Quad); m_impostorObjList[i].transform.position = positionVec3[i]; SetObjPropertyToImpostor(i); } }
private bool IsInFrustum(int _index) { /// Check if _index object is in Frustum return(UtilFun.IsRendererInCamera(m_impostorObjList[_index].GetComponent <Renderer>(), mainCam)); }
public static void AddPlayer(GameObject newPlayer, bool bSetLevel = true) { if (newPlayer == null) { return; } newPlayer.ExcludeCloneName(); PalNPC component = newPlayer.GetComponent <PalNPC>(); if (component == null) { return; } if (!PlayersManager.ActivePlayers.Contains(newPlayer)) { newPlayer.transform.parent = null; if (newPlayer.GetComponent <SavePrefabTarget>() == null) { SavePrefabTarget savePrefabTarget = newPlayer.AddComponent <SavePrefabTarget>(); } if (component.model == null) { PalNPC palNPC = component; palNPC.OnLoadModelEnd = (PalNPC.void_fun_TF)Delegate.Combine(palNPC.OnLoadModelEnd, new PalNPC.void_fun_TF(PlayersManager.WaitLoadOverThanSetActiveFalse)); } else { AnimCtrlScript component3 = component.model.GetComponent <AnimCtrlScript>(); component3.ActiveAnimCrossFade("ZhanLi", false, 0f, true); if (component.Data.CharacterID == 2) { if (!component.animator.GetCurrentAnimatorStateInfo(0).IsName("yidongState.ZhanLi")) { //LateSetActive.Init(component.model, false, 0.01f); } else { UtilFun.SetActive(component.model, false); } } else { UtilFun.SetActive(component.model, false); } } if (bSetLevel) { PlayersManager.SetLevel(newPlayer); } PlayersManager.ActivePlayers.Add(newPlayer); if (component.Data != null) { FlagManager.SetBoolFlag((ulong)(34048L + (long)component.Data.CharacterID), true); } } else { Debug.Log("Log : PlayersManager.AddPlayer 已经存在 " + newPlayer.name); } }