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C# (CSharp) UserInterfaceManager.Active Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
UserInterfaceManager
Méthode/Fonction:
Active
Exemples au hotexamples.com:
1
C# (CSharp) UserInterfaceManager.Active - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
UserInterfaceManager.Active
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Get(30)
AddComponent(15)
AddSceneUI(6)
Initialize(6)
Add(5)
Create(4)
DisposeAllComponents(4)
GetMessage(3)
MouseDown(3)
EndGame(2)
EnableGameOverMenu(2)
Draw(2)
Dispose(2)
MouseUp(2)
ChangeTheme(2)
HideMainMenu(1)
HandleMouseButtonPressedEvent(1)
GetLobbyName(1)
MouseMove(1)
GetMessages(1)
MouseLeft(1)
MouseEntered(1)
GetPlayersInMasterServer(1)
HandleKeyStates(1)
IsOverThisControl(1)
HandleMouseButtonReleasedEvent(1)
HideInfoText(1)
HandleMouseMovingEvent(1)
InitiateShowMultiChoiceAnswerPanelAndContinueExitScenario(1)
InitializeManager(1)
HandleTextInputtingEvent(1)
HideBuyButton(1)
GetCurrentBrush(1)
HideCurrentActivity(1)
HideRollDiceButton(1)
HideCharacterInfos(1)
Active(1)
GetColourInformation(1)
ControlEnterDungeon(1)
AddFriend(1)
AddLife(1)
AddMessage(1)
AddMessageForAgent(1)
AddPanel(1)
AddPlayer(1)
AdjustScore(1)
AutoVisiblity(1)
ChangeThemeToWhite(1)
CircularPictureboxHiddenPropertiesLocation(1)
Deactive(1)
Méthodes fréquemment utilisées
Get (30)
AddComponent (15)
AddSceneUI (6)
Initialize (6)
Add (5)
Create (4)
DisposeAllComponents (4)
GetMessage (3)
MouseDown (3)
EndGame (2)
Méthodes fréquemment utilisées
EnableGameOverMenu (2)
Draw (2)
Dispose (2)
MouseUp (2)
ChangeTheme (2)
HideMainMenu (1)
HandleMouseButtonPressedEvent (1)
GetLobbyName (1)
MouseMove (1)
GetMessages (1)
MouseLeft (1)
MouseEntered (1)
GetPlayersInMasterServer (1)
HandleKeyStates (1)
IsOverThisControl (1)
HandleMouseButtonReleasedEvent (1)
HideInfoText (1)
HandleMouseMovingEvent (1)
InitiateShowMultiChoiceAnswerPanelAndContinueExitScenario (1)
InitializeManager (1)
Méthodes fréquemment utilisées
MouseLeft (1)
MouseEntered (1)
GetPlayersInMasterServer (1)
HandleKeyStates (1)
IsOverThisControl (1)
HandleMouseButtonReleasedEvent (1)
HideInfoText (1)
HandleMouseMovingEvent (1)
InitiateShowMultiChoiceAnswerPanelAndContinueExitScenario (1)
InitializeManager (1)
HandleTextInputtingEvent (1)
HideBuyButton (1)
GetCurrentBrush (1)
HideCurrentActivity (1)
HideRollDiceButton (1)
HideCharacterInfos (1)
Active (1)
GetColourInformation (1)
ControlEnterDungeon (1)
AddFriend (1)
AddLife (1)
AddMessage (1)
AddMessageForAgent (1)
AddPanel (1)
AddPlayer (1)
AdjustScore (1)
AutoVisiblity (1)
ChangeThemeToWhite (1)
CircularPictureboxHiddenPropertiesLocation (1)
Deactive (1)
Méthodes fréquemment utilisées
HandleTextInputtingEvent (1)
HideBuyButton (1)
GetCurrentBrush (1)
HideCurrentActivity (1)
HideRollDiceButton (1)
HideCharacterInfos (1)
Active (1)
GetColourInformation (1)
ControlEnterDungeon (1)
AddFriend (1)
AddLife (1)
AddMessage (1)
AddMessageForAgent (1)
AddPanel (1)
AddPlayer (1)
AdjustScore (1)
AutoVisiblity (1)
ChangeThemeToWhite (1)
CircularPictureboxHiddenPropertiesLocation (1)
Deactive (1)
FocusExited (1)
DecreasePlayerHealth (1)
DisplayLosePanel (1)
DisplayWinPanel (1)
DrawLobby (1)
EnableAllNonPermanentCanvasesStaticCall (1)
EnableBackground (1)
EnableHeadsUpDisplay (1)
EnableStartMenu (1)
FadeIn (1)
FadeOut (1)
FactoryCircularPictureboxLocation (1)
Exemple #1
0
Afficher le fichier
Fichier :
UserInterfaceBehaviourFocusable.cs
Projet :
LuviKunG/LuviTools
protected virtual void OnEnable() { uiManager.Active(this); }
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