private void OnMouseDown() { if (deckOfCards.Count != 0) { checkHandToDraw(userHandRef); if (ableToDraw == true) { userHandRef.SetHandState(UserHand.HandState.DrawCard); } if (userHandRef.GetHandState() == UserHand.HandState.DrawCard) { userHandRef.DrawCardInHand(userHandRef.GetCardHand().Count); checkHandToDraw(userHandRef); if (ableToDraw == true) { StartCoroutine(gMRef.AITurn()); } else { if (userHandRef.GetCardHand().Count == 2) { gMRef.checkInteractiveButton(true); } userHandRef.SetHandState(UserHand.HandState.PlayCard); } } } }
private bool checkHandToDraw(UserHand userRef) { int cardHandCounter = 0; bool checkDraw = false; for (int i = 0; i < userRef.GetCardHand().Count; i++) { if (userRef.GetCardHand()[i].GetComponent <CardBehaviour>().GetUniqueCardIDNumber() != pileOfCardsRef.GetCardRef().GetComponent <CardBehaviour>().GetUniqueCardIDNumber() && userRef.GetCardHand()[i].GetComponent <CardBehaviour>().GetUniqueCardIDColor() != pileOfCardsRef.GetCardRef().GetComponent <CardBehaviour>().GetUniqueCardIDColor()) { cardHandCounter++; } } if (cardHandCounter == userRef.GetCardHand().Count&& userRef.GetHandState() != UserHand.HandState.WaitForTurn) { checkDraw = true; } else { checkDraw = false; } ableToDraw = checkDraw; return(ableToDraw); }
private void OnMouseDown() { if (cardStateReference != CardState.AICard) { if (cardStateReference == CardState.CardInHand) { if (userCardHand.GetHandState() == UserHand.HandState.PlayCard) { if (userCardHand.GetDeck().GetComponent <DeckBehaviour>().GetPileOfCards().GetCardRef().GetComponent <CardBehaviour>().GetUniqueCardIDColor() == this.uniqueCardIDColor || userCardHand.GetDeck().GetComponent <DeckBehaviour>().GetPileOfCards().GetCardRef().GetComponent <CardBehaviour>().GetUniqueCardIDNumber() == this.uniqueCardIDNumber) { userCardHand.SetCardSelected(false); if (this.transform.position != originalCardPos) { this.transform.position = originalCardPos; } PlayCard(); } } } } }