private void OnMouseEnter() { if (cardStateReference != CardState.AICard) { if (userCardHand != null && userCardHand.GetHandMovement() == false) { if (cardStateReference == CardState.CardInHand) { SwitchColliders(); userCardHand.SetCardSelected(true); if (this.transform.position == originalCardPos && userCardHand.GetCardHand().Count != 1) { this.transform.position += cardOverOffset; } } } } }