public void KeepElementInView(RectTransform toGameObject)
    {
        Assets.Scripts.Utils.UIX.UpdateLayout(ScrollRect.transform);

        // Debug.Log("----------------------------------------------------------------------");

        var byWhatPercent = 0f;
        var topSpace      = 250f;
        var percent       = GetCarretPositionPercent(Mathf.Abs(toGameObject.anchoredPosition.y) + topSpace);

        // Debug.Log("percent: " + percent);
        if (percent > 50)
        {
            // Debug.Log("Lower part of the document");
            byWhatPercent = Mathf.Abs(100 - (percent - 50));
            // Debug.Log(percent + ", " + byWhatPercent);
            topSpace = UsefullUtils.GetPercent(550, byWhatPercent);
            // Debug.Log(topSpace);
            percent = GetCarretPositionPercent(Mathf.Abs(toGameObject.anchoredPosition.y) + topSpace);
        }
        else
        {
            byWhatPercent = Mathf.Abs(100 - (50 - percent));
            // Debug.Log(percent + ", " + byWhatPercent);
            topSpace = UsefullUtils.GetPercent(250f, byWhatPercent);
            // Debug.Log(topSpace);
            percent = GetCarretPositionPercent(Mathf.Abs(toGameObject.anchoredPosition.y) + topSpace);
            // Debug.Log("Upper part of the document");
        }
        // Debug.Log("percent: " + percent);

        var scrollValue = UsefullUtils.InvertPercent(percent) / 100;

        // Debug.Log("scrollValue: " + scrollValue);

        Scroll(scrollValue);
    }