Exemple #1
0
    // Start is called before the first frame update
    void Awake()
    {
        if (GameObject.Find("_GameHiddenOptions (DD)") == null)
        {
            foreach (var prefab in DontDestroyPrefabs)
            {
                UsefullUtils.CreateGameObject(Instantiate(prefab), prefab.name);
            }
        }

        GameService.Instance.InternalWait(() => {
            StarterGameObject.GetComponent <ISceneStarter>().InitScene();
        }, 0.1f);
    }