// Use this for initialization void Start() { m_isDragging = false; isSelected = false; startLoc = this.transform.position; gc = GameObject.FindGameObjectWithTag("GameController"); gameController = gc.GetComponent <GameController>(); gameIsOver = false; isPeeing = false; //urineLevel = 10f; canMoveToUrinal = true; animator = this.GetComponent <Animator>(); player = this.gameObject; spriteRenderer = this.GetComponent <SpriteRenderer>(); urineMeter = GameObject.FindGameObjectWithTag("UrineMeter"); urineMeterController = urineMeter.GetComponent <UrineMeterController>(); urineLevel = initUrineLevel; urineAudio = GameObject.FindGameObjectWithTag("UrineAudio").GetComponent <AudioSource>(); flushAudio = GameObject.FindGameObjectWithTag("FlushAudio").GetComponent <AudioSource>(); zipAudio = GameObject.FindGameObjectWithTag("ZipAudio").GetComponent <AudioSource>(); spriteRenderer.sprite = normalSprite; }
// Use this for initialization void Start() { startLoc = this.transform.position; isPeeing = false; urineLevel = 0f; canMoveToUrinal = true; animator = this.GetComponent <Animator>(); player = this.gameObject; spriteRenderer = this.GetComponent <SpriteRenderer>(); urineMeter = GameObject.FindGameObjectWithTag("UrineMeter"); urineMeterController = urineMeter.GetComponent <UrineMeterController>(); urineLevel = 10f; }