// Update is called once per frame private void Update() { TimerPerDay(); if (enemiesAlive == 0 && day.lengthOfDay <= 0) { dayIndex++; day.lengthOfDay = 90f; upgradeMenuScript.OpenUpgradeMenu(); } }
// Update is called once per frame private void Update() { TimerPerDay(); if (enemiesAlive == 0 && day.lengthOfDay <= 0) { dayIndex++; day.lengthOfDay = 90f; upgradeMenuScript.OpenUpgradeMenu(); } }