public void GameOver() { upgradeMenu.GameEndRewards(1); gameOverPanel.SetActive(true); coinsEarned.text = upgradeMenu.coinsForLevel.ToString(); enemiesKilled.text = upgradeMenu.enemiesKilled.ToString(); }
public void GameOver() { upgradeMenu.GameEndRewards(1); gameOverPanel.SetActive(true); coinsEarned.text = upgradeMenu.coinsForLevel.ToString(); enemiesKilled.text = upgradeMenu.enemiesKilled.ToString(); }