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C# (CSharp) UpgradeController.SetRapidFire Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
UpgradeController
Méthode/Fonction:
SetRapidFire
Exemples au hotexamples.com:
1
C# (CSharp) UpgradeController.SetRapidFire - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
UpgradeController.SetRapidFire
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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GetSoundStatus(6)
GetRank(3)
GetUpgradeLevelInfo(2)
GetMaxHealthUpgrade(2)
GetSmallHealthUpgrade(2)
SetArrowUpdate(2)
SetBulletUpdate(2)
GetCost(2)
SetSmallHealthUpgrade(1)
SetRapidFire(1)
SetMaxHealthUpgrade(1)
SetDoubleShootUpgrade(1)
Index(1)
SetCost(1)
SetSoundStatus(1)
SetSpeedUp(1)
Setup(1)
StatsChanged(1)
UpdateUpgradeText(1)
UpdateViews(1)
Revive(1)
PlayerIntersection(1)
Load_int(1)
InstantiateUpgrades(1)
ActivateSelection(1)
Headstart(1)
DeactivateShop(1)
ApplyUpgrade(1)
BuyAbility(1)
BuyUpgrade(1)
CanUpgrade(1)
ChangeHighlight(1)
ChangePts(1)
CheckKills(1)
DoubleDollaryDoos(1)
HasWeapon(1)
FindUpgradeByName(1)
GetFacteur(1)
GetNextUpgrade(1)
GetRapidFire(1)
GetSpeedUp(1)
GetUnitsUpgrades(1)
AddScrap(1)
GetUpgradePanelStatus(1)
getView(1)
Méthodes fréquemment utilisées
GetSoundStatus (6)
GetRank (3)
GetUpgradeLevelInfo (2)
GetMaxHealthUpgrade (2)
GetSmallHealthUpgrade (2)
SetArrowUpdate (2)
SetBulletUpdate (2)
GetCost (2)
SetSmallHealthUpgrade (1)
SetRapidFire (1)
Méthodes fréquemment utilisées
SetMaxHealthUpgrade (1)
SetDoubleShootUpgrade (1)
Index (1)
SetCost (1)
SetSoundStatus (1)
SetSpeedUp (1)
Setup (1)
StatsChanged (1)
UpdateUpgradeText (1)
UpdateViews (1)
Revive (1)
PlayerIntersection (1)
Load_int (1)
InstantiateUpgrades (1)
ActivateSelection (1)
Headstart (1)
DeactivateShop (1)
ApplyUpgrade (1)
BuyAbility (1)
BuyUpgrade (1)
Méthodes fréquemment utilisées
Revive (1)
PlayerIntersection (1)
Load_int (1)
InstantiateUpgrades (1)
ActivateSelection (1)
Headstart (1)
DeactivateShop (1)
ApplyUpgrade (1)
BuyAbility (1)
BuyUpgrade (1)
CanUpgrade (1)
ChangeHighlight (1)
ChangePts (1)
CheckKills (1)
DoubleDollaryDoos (1)
HasWeapon (1)
FindUpgradeByName (1)
GetFacteur (1)
GetNextUpgrade (1)
GetRapidFire (1)
GetSpeedUp (1)
GetUnitsUpgrades (1)
AddScrap (1)
GetUpgradePanelStatus (1)
getView (1)
Méthodes fréquemment utilisées
CanUpgrade (1)
ChangeHighlight (1)
ChangePts (1)
CheckKills (1)
DoubleDollaryDoos (1)
HasWeapon (1)
FindUpgradeByName (1)
GetFacteur (1)
GetNextUpgrade (1)
GetRapidFire (1)
GetSpeedUp (1)
GetUnitsUpgrades (1)
AddScrap (1)
GetUpgradePanelStatus (1)
getView (1)
Exemple #1
0
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public void RapidFire() { UpgradeController.SetRapidFire(true); SceneManager.LoadScene(11); }
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