public void OnTriggerEnter(Collider other) { Debug.Log("DUPA!!!!!!!"); if (other.CompareTag("Player")) { controller.AddScrap(amount); Destroy(gameObject); } else if (other.gameObject.layer == LayerMask.NameToLayer("Dolphin")) { Debug.Log("DUPA2!!!!!!!"); maxTime = Random.Range(3, 10); lastAction = Time.time; goTo = new Vector3(other.gameObject.GetComponent <Dolphin>().dir *Random.Range(0.5f, 2), Random.Range(-2f, 2f), 0); } }