public void UpdatingOrientationEventArgsConstructorTest() { float orientation = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingOrientationEventArgs target = new UpdatingOrientationEventArgs(orientation, gameEntity); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public void NewOrientationTest() { float orientation = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingOrientationEventArgs target = new UpdatingOrientationEventArgs(orientation, gameEntity); // TODO: 初始化为适当的值 float actual; actual = target.NewOrientation; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void IsCancelTest() { float orientation = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingOrientationEventArgs target = new UpdatingOrientationEventArgs(orientation, gameEntity); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsCancel = expected; actual = target.IsCancel; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }