public void UpdatingOrientationEventArgsConstructorTest()
        {
            float       orientation             = 0F;   // TODO: 初始化为适当的值
            WorldEntity gameEntity              = null; // TODO: 初始化为适当的值
            UpdatingOrientationEventArgs target = new UpdatingOrientationEventArgs(orientation, gameEntity);

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }
        public void NewOrientationTest()
        {
            float       orientation             = 0F;                                                        // TODO: 初始化为适当的值
            WorldEntity gameEntity              = null;                                                      // TODO: 初始化为适当的值
            UpdatingOrientationEventArgs target = new UpdatingOrientationEventArgs(orientation, gameEntity); // TODO: 初始化为适当的值
            float actual;

            actual = target.NewOrientation;
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
        public void IsCancelTest()
        {
            float       orientation             = 0F;                                                        // TODO: 初始化为适当的值
            WorldEntity gameEntity              = null;                                                      // TODO: 初始化为适当的值
            UpdatingOrientationEventArgs target = new UpdatingOrientationEventArgs(orientation, gameEntity); // TODO: 初始化为适当的值
            bool expected = false;                                                                           // TODO: 初始化为适当的值
            bool actual;

            target.IsCancel = expected;
            actual          = target.IsCancel;
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }