// ------------- IUniverseObserver --------------- public void SetUniverseSettings(UniverseLayerSettings universe) { if (_camera != null) { _camera.cullingMask = universe.cullingMask; } }
// ------------- IUniverseObserver --------------- public void SetUniverseSettings(UniverseLayerSettings universe) { SetLayerRecursively(gameObject, universe.layer); }
// ------------- IUniverseObserver --------------- public void SetUniverseSettings(UniverseLayerSettings universe) { _universeLayer = universe.layer; _universe = universe.universe; UpdateUniverseSettings(); }
// ------------- IUniverseObserver --------------- public void SetUniverseSettings(UniverseLayerSettings universe) { _shootMask = universe.shootMask; }